Here’s something I prepared earlier!(sort of..!!
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- williewisp
- First Lieutenant
- Posts: 208
- Joined: Fri May 16, 2003 1:10 pm
- Location: ireland
advancing the troops.
ye ha thanks to you men for showin me how to post the pics
heres the first 1.
this is off a wall!!!!! i wonder

this is the result. (thanks to mohaa_rox for a great tut on bombing stuff

more will follow.(remember these are of an unfinished level)
heres the first 1.
this is off a wall!!!!! i wonder

this is the result. (thanks to mohaa_rox for a great tut on bombing stuff

more will follow.(remember these are of an unfinished level)
Last edited by williewisp on Thu Jul 17, 2003 4:25 am, edited 1 time in total.
it's not a time for thinking its a time for drinking!
Re: advancing the troops.
hehe np man! i'll come up with more!!!willie the wisp wrote:this is the result. (thanks to mohaa_rox for a great tut on bombing stuff
Live to map, not map to live.
-mohaa_rox, .map
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-mohaa_rox, .map
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- williewisp
- First Lieutenant
- Posts: 208
- Joined: Fri May 16, 2003 1:10 pm
- Location: ireland
take 2
some new screen shots
i changed it around, a bit brighter


can any suggest a good texture for a chain?
i changed it around, a bit brighter


can any suggest a good texture for a chain?
it's not a time for thinking its a time for drinking!
- williewisp
- First Lieutenant
- Posts: 208
- Joined: Fri May 16, 2003 1:10 pm
- Location: ireland
there is light source like the static lamp.... but they didn't show there(high celing. or do you mean somethin else? i tryied to get rid of spot(get the light to point downwards, but i got this error in the console, light out of spherical range(i think it was, i had in the entity window angles , and spot angle, it looked good except for that error(will try and get a screen shot for ya's.
it's not a time for thinking its a time for drinking!