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Major Pain
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Posts: 346 Joined: Fri Mar 07, 2003 3:22 pm
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by Major Pain » Mon Jul 14, 2003 6:23 pm
Sorry for this reaction, but: Your map looks really simple!!!!!!
There are no challenges or what so ever...Maybe the ladder...L
L
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SlasherZ
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Posts: 433 Joined: Fri Jul 11, 2003 12:55 pm
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by SlasherZ » Mon Jul 14, 2003 6:25 pm
hey, it's my first map
Sonsai
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Posts: 438 Joined: Mon Feb 17, 2003 1:40 pm
Location: Wisconsin
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by Sonsai » Mon Jul 14, 2003 6:28 pm
Yeah... and seems funny that you include a French residence theme to a factory
Otherwise, I'll have a go at downloading it, and seeing whats up
PS, you dont have to put the pk3 in a zip file if the pk3 is the only thing in the zip file
SlasherZ
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by SlasherZ » Mon Jul 14, 2003 6:33 pm
ok... i did that becuase someone i know downloaded it and their machine turned it into a .zip flie
Sonsai
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by Sonsai » Mon Jul 14, 2003 6:50 pm
LOoks great, especially the moving picture hehe
The ladder is awesome except for some weird shadow thing seen here
It's to the left of the ladder
SlasherZ
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by SlasherZ » Mon Jul 14, 2003 6:56 pm
ok i'll try to fix that... understand the residence now?
Sonsai
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by Sonsai » Mon Jul 14, 2003 7:00 pm
Yep
wacko
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Posts: 2085 Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany
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by wacko » Mon Jul 14, 2003 7:56 pm
still no coronas?!
have u changed the door sounds? and made more connections between rooms?
SlasherZ
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by SlasherZ » Mon Jul 14, 2003 8:02 pm
what are coronas? and how do i place them?
wacko
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Posts: 2085 Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany
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by wacko » Mon Jul 14, 2003 8:34 pm
A corona is the light flare around a light source. It is an entity and e.g. can be found in entities/static/corona/reg
The corona must be placed exactly with it's center at the center of the light source (which in this case is the light bulb and NOT the light entity!).
You can scale it down in case it shines through other objects (the lamp's cover for example) but u MUST NOT rotate it, because then it won't be where it ought to ingame!
mohaa_rox
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Posts: 2760 Joined: Mon Nov 11, 2002 7:05 am
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by mohaa_rox » Tue Jul 15, 2003 11:11 am
me suggest u take better resolution shots.
Live to map, not map to live.
-mohaa_rox, .map
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SlasherZ
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by SlasherZ » Tue Jul 15, 2003 11:13 am
i had to do that otherwise some peoples machines would have taken forever to load the shots
Asgard
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Posts: 63 Joined: Sat Jul 12, 2003 10:51 pm
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by Asgard » Tue Jul 15, 2003 12:22 pm
simpel map but its nice !
try more variantion with textures and stuff u put in your rooms
great secret rooms
SlasherZ
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by SlasherZ » Tue Jul 15, 2003 12:36 pm
Thanks! I want the secret rooms to be a feature in all of my maps.