Pathmesh and Lights

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Krane
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Pathmesh and Lights

Post by Krane »

I have a spotlight in my map that circles a area (duh). Anyway, during the traveling, I realize that some pathmeshes are not "reflecting" the lights. I have another pathmesh at the side and this one is working fine....Check it out:
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In this example, my road (bocroad full) do not reflect the light.
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The same here with the road texture (or mesh)....WHY ???????????
Balr14
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Post by Balr14 »

The properties of the texture you used do accept light. Change the shaders or the textures.
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tltrude
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Post by tltrude »

Balr14 wrote:The properties of the texture you used do accept light. Change the shaders or the textures.
I think balr14 meant to say, "The properties of the texture you used do NOT accept light".
Tom Trude,

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Krane
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Post by Krane »

Thanks for the reply dudes. The shader is like any other working texture shader. Actually, I have 2 meshes, same texture and reacting different. Check it out:
Image
Image

There is a ground brush below the mesh. It's nodraw right now, but I've try caulk too.

This will be hard...

btw: If anyone wants to see the bizarre roads, check it on my hideout
http://www22.brinkster.com/krane/MOHAA/mohaamaps.html
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bdbodger
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Post by bdbodger »

The spotlight uses dynamic light not compiled light . It lights up the brush or mesh within its radius . If you where to spawn a light into a map near a wall you whould see the light lighting up both sides of a wall it it is too close to it or has too high a radius . Dynamic light is not as good as compiled light . All you can do is change the path of the light so that is is not too close to a border between brushes or so that its radius maybe catches both brushes by putting the path on the border not sure you may need to experiment .
Krane
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Post by Krane »

Yeah bdbodger, I was testing w/ other lights and had the same conclusion: the dam dynamic lights. :?

I'll try replace these meshes for brushes, see wtf is going to happen...
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tltrude
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Dynamic lights

Post by tltrude »

Dynamic lights will shine brighter when they are near a normal lightmap area--like under the streetlamp light--if there is one. So maybe you just need to put dim lights around its path.
Tom Trude,

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Krane
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Post by Krane »

Thanks dudes. My map is fine right now. I've replace the pathmeshes for very thin brushes and the dam dynamic lights are working perfectly on the ground.
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