3DSMax + Mapping

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m0g
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3DSMax + Mapping

Post by m0g »

Im trying to get a friend of mine to start out with mapping for mohaa, he has experience of 3dsm since version 2 and been doing a lot of work since, but the other night after a few (Image) he asked me a question that i couldn't answer... so...
Can you create maps straight into 3DSM and then somehow move it over to MohRadiant to add textures etc...?!
And this is for MohAA not SH.
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mohaa_rox
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Post by mohaa_rox »

no, only for CS, or quake. unreal too.
Live to map, not map to live.
-mohaa_rox, .map
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m0g
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Post by m0g »

okay... thanks, i'll tell to start with mohradiant then
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m0g
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Post by m0g »

Then again...
Can he possibly work in 3DSM, save as .3ds, open it in gMax > export .md3 > open it in MS3d > etc... that way?
brendank310
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Post by brendank310 »

well scorpio just released a beta of his lr3d .map import export. it doesnt do textures yet, so you would have to add textures and entities in radient. but you will need registered lightray3d(68$) and then you can do 3dsmax-->.3ds-->lightray3d-->.map-->mohradient. i maybe able to export for ya if ya want. but i dont visit these forums often. so im me on aim or msn
brendank310-aim thebtk2001@hotmail.com-msn
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bdbodger
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Post by bdbodger »

can't 3dmax export as a skl ? The SDK comes with 3dmax plugins and a skl to skd converter .
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mohaa_rox
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Post by mohaa_rox »

...

he was talking about the export models to lr3d with brushes in radiant
Live to map, not map to live.
-mohaa_rox, .map
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