elevator
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elevator
how do i make an elevator without any scripting?
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Ramah Palmer
- Warrant Officer
- Posts: 131
- Joined: Sun May 25, 2003 10:13 am
- Location: Nottinghamshire: UK
Search this forum m8. I know there is a topic somewhere with a link on making an elevator from a func door.
You have to make a brush on which to stand and another tall brush made from an invisible texture (like a clip or something) for how far up you want the platform to go and then select them both and give it a 'func door' by right clicking on the 2d map.
Then, with it still selected bring up your entities box by pressing 'n' and I think you have to give it this value:
angle
-1
Can't remember if there is anyhting else to do.
You could try that. But certainly, perform a search and you'll find perhaps more detailed instructions.
You have to make a brush on which to stand and another tall brush made from an invisible texture (like a clip or something) for how far up you want the platform to go and then select them both and give it a 'func door' by right clicking on the 2d map.
Then, with it still selected bring up your entities box by pressing 'n' and I think you have to give it this value:
angle
-1
Can't remember if there is anyhting else to do.
You could try that. But certainly, perform a search and you'll find perhaps more detailed instructions.
Mapping is just INCREDIBLY time consuming.
- williewisp
- First Lieutenant
- Posts: 208
- Joined: Fri May 16, 2003 1:10 pm
- Location: ireland
try this one
http://www.planetmedalofhonor.com/vg/tu ... doors.html
it's the one using the door func
http://www.planetmedalofhonor.com/vg/tu ... doors.html
it's the one using the door func
it's not a time for thinking its a time for drinking!
cool idea
Who wrote that tutorial?
If you want motor sounds, try adding these key/values to the elevadoor:
Key: sound_open_start
Value: lighthouse_run
Key: sound_close_start
Value: lighthouse_run
That sound only lasts about 2.5 seconds, so it is best to set Key: time and Value: 2.5 as well. To make the platform even with the upper floor, you may need to add key "lip" (default is 8).
If you want motor sounds, try adding these key/values to the elevadoor:
Key: sound_open_start
Value: lighthouse_run
Key: sound_close_start
Value: lighthouse_run
That sound only lasts about 2.5 seconds, so it is best to set Key: time and Value: 2.5 as well. To make the platform even with the upper floor, you may need to add key "lip" (default is 8).
Last edited by tltrude on Wed Jul 16, 2003 4:23 pm, edited 1 time in total.
Pvt.Ballo Of MohElite Made one....Its in one of his maps...
www.mohelite.com ask in the forums there...maybe he will send you the script or tell you how to make one...
www.mohelite.com ask in the forums there...maybe he will send you the script or tell you how to make one...
siik clan modding specialist
Doors2 tutorial map
My doors2 tutorial map now has a no-script elevator. It is in a manhole in the street. The zip includes the map file, so anyone can study the properties of it , or just copy it. The map has 31 doors, in all, and a normal scripted elevator in the house.
http://pages.sbcglobal.net/tltrude/Temp/door2.zip

http://pages.sbcglobal.net/tltrude/Temp/door2.zip


