bushes in brushes

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Ramah Palmer
Warrant Officer
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Joined: Sun May 25, 2003 10:13 am
Location: Nottinghamshire: UK

bushes in brushes

Post by Ramah Palmer »

Hehe, what a clever title.
My question is this: does it matter if a static model goes through a brush - structural or detail?
I've done my whole map avoiding brush merging and it just goes against the grain to allow this kind of thing. But I know patch meshes and LOD are okay to merge so, for instance, can I have a hedgerow brush with lots of bush static models hidden in it to give some foliage?
Thanks.
Mapping is just INCREDIBLY time consuming.
Angex
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Post by Angex »

I don't think it matters as long as the origin of the model isn't inside a brush, or in the void.
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tltrude
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The Hunt

Post by tltrude »

You only have to look at the spawn area for the Allied team in "The Hunt" map to know the answer to your question. Yes, you can overlap models with brushes. Just make sure the moving branches of a bush or tree do not pop in and out of sight as it moves--that would look funny.
Tom Trude,

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Ramah Palmer
Warrant Officer
Posts: 131
Joined: Sun May 25, 2003 10:13 am
Location: Nottinghamshire: UK

Post by Ramah Palmer »

Thanks, I thought the models at the start of The Hunt were merely poking through static meshes. I've tried it and placed a few bushes inside my hedge and it works fine, but I didn't know whether this would have any effect in the long run.
Mapping is just INCREDIBLY time consuming.
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