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Trinculo
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by Trinculo » Sun Jul 13, 2003 12:21 pm
ok guys i'm stumped, i cant seem to figure a way to make the bounding box on the damn standard vehicle/europe/car-tan model non-solid so my clipping brushes work properly, i have tryed "n" NO_STATIC_COLLISION but that doesn't seem to do anything to it.........
Any ideas?
Plus why is there a static/vehicle/europe/car-tan when it is just a pink box in mohradiant and doesn't show up as anything in game?
jv_map
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by jv_map » Sun Jul 13, 2003 1:17 pm
Type key 'notsolid' (no value) to make the bounding box non-solid.
Several entities of the list in mohaa are broken which is due to the paks shipped with the game are basically a mess (e.g. pak4.pk3 is
never used whatsoever
).
Trinculo
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by Trinculo » Sun Jul 13, 2003 3:15 pm
thank you very much jv_map, you are a life saver
Trinculo
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by Trinculo » Mon Jul 14, 2003 3:56 pm
umm nope that doesn't work for me
any other sugestions?
Trinculo
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by Trinculo » Thu Jul 17, 2003 5:11 am
come on guys i know you can help me
Alcoholic
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by Alcoholic » Thu Jul 17, 2003 9:35 pm
if its still the "vehicle" entity you can give it a collision mask i think.
Trinculo
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by Trinculo » Fri Jul 18, 2003 5:07 pm
collision mask? never heard of that
jv_map
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by jv_map » Fri Jul 18, 2003 6:10 pm
Try key / value
setsize / (0 0 0) (0 0 0)
or
setsize / 0 0 0" "0 0 0
Make a backup of your .map before you try the latter
Alcoholic
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by Alcoholic » Fri Jul 18, 2003 9:13 pm
whats the ladder do.
Trinculo
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by Trinculo » Mon Jul 21, 2003 2:21 pm
lol he said latter not ladder as in the last thing not something you climb
Trinculo
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by Trinculo » Mon Jul 21, 2003 2:36 pm
nope neither of them did anything the bounding box is still solid
Alcoholic
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by Alcoholic » Mon Jul 21, 2003 8:52 pm
yeah whats the last one do.