I am getting bsp reporting leaking entities so i have replaced them and now the new ones are leaking and i have made freash ones, not cloned!
any help greatly appreciated.
thx
leak?
Moderator: Moderators
As long as u don't get a message like:
entity reached from outside -- no filling
**********************
******* leaked *******
**********************
u shouldn't be worried about it.
if u're not sure what kind of leaking u have, try to open ur map after compilation and load the pointfile which is created in the bsp-compile process (File-->Pointfile...). If u don't get a red line in ur map running from an entity to a gap in the skybox, everything is fine.
If u see that red line, tho, you'll have to close that gap, recompile until that message and the pointfile are gone. In this, be aware, that just structural brushes can seal ur skybox, detailled brushes, LOD terrain or patchmeshes don't!
entity reached from outside -- no filling
**********************
******* leaked *******
**********************
u shouldn't be worried about it.
if u're not sure what kind of leaking u have, try to open ur map after compilation and load the pointfile which is created in the bsp-compile process (File-->Pointfile...). If u don't get a red line in ur map running from an entity to a gap in the skybox, everything is fine.
If u see that red line, tho, you'll have to close that gap, recompile until that message and the pointfile are gone. In this, be aware, that just structural brushes can seal ur skybox, detailled brushes, LOD terrain or patchmeshes don't!