Ladders into crawl space
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Ladders into crawl space
ok i used the tutorial on this site to build the ladders in my level and it worked perfeclty... but now i want to make a ladder that leads into a crawl space. (like a vent shaft or something) But when i get to the top of the ladder i just hit the ceiling and wont enter the crawl space. Maybe i need to lowwer my ladder clip or something? please help
headroom
Well, if you don't want to make a little platform outside the vent, you will have to make the enterance of the vent 128 units high above the top of the ladder brush.
Script_object
You can make the top of the vent opening a non-solid script_object. But the players will be headless while standing at the top of the ladder.
What u could do is making a "very steep staircase" with 16 units up and 1 unit to the front. If u want it to be invisible, u could make it with clip brushes in front of a steep ramp. Players could crouch on it, but won't have to enter it like normal ladders but rather "run" up which is a little surprising for players.
Maybe - but I haven't tried so and getting on the ladder from above might be a little strange then - u could even make a combination of a func_ladder running up until the ceiling height is 128 and do the remaining distance with those steps. This way, u would have to "use" the ladder at the bottom just like a normal ladder.
Maybe - but I haven't tried so and getting on the ladder from above might be a little strange then - u could even make a combination of a func_ladder running up until the ceiling height is 128 and do the remaining distance with those steps. This way, u would have to "use" the ladder at the bottom just like a normal ladder.
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nuggets
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you'd need something a bit more complex than that
local.player = parm.other
local.player physics_off
lcoal.player exec global/fullanim.scr anim/crouch.scr
local.player crawl_walk //$a named pathnode
local.player physics_on
/*as with all most of the posts on here, i haven't tested them so they may need some work
*/
local.player = parm.other
local.player physics_off
lcoal.player exec global/fullanim.scr anim/crouch.scr
local.player crawl_walk //$a named pathnode
local.player physics_on
/*as with all most of the posts on here, i haven't tested them so they may need some work
hope this helps, prob not cos it's all foreign 2 me :-/
