if you stand looking at a wall and drop your gun, it gets stuck in the wall, and turns slowly. maybe the same is happening with that soldier - theres no room to fall, so he gets stuck in the wall. you could try having
$soldier waittill death
$soldier nonsolid
end
might work, but im just guessing. otherwise, you might have to make the trench wider. it would be better if theyd used the SoFII thing where the dead peoples limbs move so they die leaning against walls and stuff
no, its not that, cause I can walk on it too (they are like little mounds of nothing).... could it be from bad vertex editing?
if so, then is there an easier way to change the brushes on the left(in the pic below), to how they are on the right without moving each and every vertex... cause thats how i did it
jv_map wrote:It's easier to work with when you split the brush up in several small brushes.
I think you can move multiple vertices by dragging a blue box around them (just like you would draw a brush).
Ehhhh.... what blue box?
And is there a way to select multiple brushes all at once? like deaging a selection box (if there is such a thing) over the brushes you want selected? rather than having to select every single brush one at a time... what a pain