okay, i have been trying to work with terrain and patches. i can not seem to meet them together. they are very hard to connect to make them look fluid and not be able to see the huge gap.
how is this possible? i have worked and worked with no success.
i am trying to make a river. i first tried using just patches for all the terrain(have to say it is a small map). looked gr8. but when i compiled it gave me an error during the mohlight process of saying too many surface edges.
so then i tried to just use the patches for the river bed and banks and tried using LOD terrain for the rest of the terrain. couldn't meet the 2 up to look natural. there were gaps and weird shadowing.
now i am trying to use just LOD terrain for all of this. now it looks edgie with lots of square edges. not too natural. it looks like a river within a box of triangles.
how in the hell do i do this?
LOD terrain, patches; can you connect them.
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LOD and patch
You can't connect LOD and patch mesh. But, it is ok if the patch mesh stick into the LOD terrain or worldspawn brushes.
To make a river bed, select the lod points while holding the Ctrl key down. When you have the whole river bed selected, pick one point and drag it down. It is better if your river does not curve to much because the water flows in a streight line. Use a patch mesh for the bottom texture, only if you are using see-through water or deep water. Rotate the water texture if it does not flow in the right direction. And, make the sides of the water brush "nodraw"--leave the bottom face textured.
Hope that helps.
To make a river bed, select the lod points while holding the Ctrl key down. When you have the whole river bed selected, pick one point and drag it down. It is better if your river does not curve to much because the water flows in a streight line. Use a patch mesh for the bottom texture, only if you are using see-through water or deep water. Rotate the water texture if it does not flow in the right direction. And, make the sides of the water brush "nodraw"--leave the bottom face textured.
Hope that helps.
If you have a lot of patches you can avoid an error by selecting the patch mesh and useing , cntrl + [ , to reduce complexity . Try it a few times you will see that a couple of taps and it won't change much . Look at the command window as you are doing it so you can get a feel on how far you can reduce the complexity and also look in the 2d view you will see the lines changeing .
- williewisp
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