- The next pre-release ( version 0.4 ) will feature the new scout script.
- Scout script?
- Yep.
- What is that?
- Well, it will make a souldier scout out an enemy by using the binoculars
- Ooook... so? You could see the enemy soldiers through the binoculars before... Whats new about that?
- Yes, you are absolutely correct, but now: if you press fire and "hit" them while you have your binoculars up: they will start to glow for a while, giving away their position to all that are close enough to see them... this glow shines through near by walls as well.
- Thats not realistic, there were no glowing soldiers in WWII!
- Eh, no... but there were scouts with radios... the thought here is to simulate that a scout have reported in the position of enemy forces. Printing the coordinates of the enemy may be more realistic, but this way you achieve the same results in a more "action game" kind of way.
- Hmmm... yeah... youv'e got a point...
- Good boy, now here's 10 cents... run to the store and buy me some mixed fruit, but not too many water melons...
- Huh? Eh, OK.
*runs off with the money, laughing like a mad man, never to be seen again*
*changes his mind, runs back*
- Bjarne? Did you do this?
- Ehm... actually... jv_map did most of it. I just came up with the idea and assembled the code he was kind enough to post in the forum.
- Pansy!
- Hey! Didn't I tell you to get me some fruit!
- Oh... yes, you did actually. Sorry.
*runs off with the money, laughing like a mad man, never to be seen again ( again )*