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williewisp
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Post by williewisp »

here's a idea, (sort of


two towers about 10 - 20 floors in each,
obj, start at top of 1, fin at the top of the other,

i had a basic 1 done, lost it tho, don't ask for screen shot
don't have any.

is it worth makin again??????
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Serph
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Post by Serph »

20 floors of boringness... if you ask me, Its just that you need different fighting tactics in a map, the whole map would be shotty...
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Bjarne BZR
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Post by Bjarne BZR »

It could be a good map idea, as long as its not just 2 houses ( that COULD work, if you really worked on the structures to enable all weapon types ).

Maby a stalingrad type objective map. But 10-20 floors each is to over do it. Vemok factory started out as a seven floor building, I realized that was way to many. Had to remove 2 complete floors ( belive U me, that HURT ) just not to bore people out of their skulls with stair climbing.
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Jack Ruby
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Post by Jack Ruby »

Hmmm, I agree, sounds like it might get a little tedious. I find that once you have built your map you have to start locking doors and blocking routes or the last two players alive find it way too hard to find eachother, thats why I like objectives or TOW, you know where the opposition is likely to be.
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williewisp
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Post by williewisp »

Well maybe 4 to 5 buildings interconnected on some floors wit, 5 levels in each or less or more buildings, not sure me self, but thanks for the feed back. Workin on a bit of it at the mo.

Don?t hold yer breath tho, might take a while
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Post by Alcoholic »

i did something sorta like that for cs. the cts start outside a huge building, and they have to blow it up and rescue hosties, and there were so many floors and accessible areas, it was better suited for more players, but nevertheless it was fun.
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