Entity and brush limit?

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matt_moh
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Entity and brush limit?

Post by matt_moh »

I just have a quick question. Is there a limit to the number of entities and brushes that I can have in my map? I am working on a huge map with a current brush count of 13600 and an entity count of 1100. Is that too many?
Serph
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Post by Serph »

hehe good luck compiling id say a couple of days
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General Death
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Post by General Death »

There is a limit which I cant remember....what you have doesnt sound like alot especially if you have alot of brush terrain which some perfer over LOD.
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Post by Serph »

my map only got 3000 brushes?? so i think 13 000 is big
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General Death
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Post by General Death »

ill have to count what my HitP mod map has....is bout 80% of the grid with brush terrain....I could easily have 3000 in terrain...dunno :)
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Post by Serph »

hehe i don't do terrain so thats why..
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General Death
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Post by General Death »

I was close...2968 for the terrain alone...
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matt_moh
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Post by matt_moh »

Ok thanks for the info General Death and yea Serph is probably right, compileing it will take forever. The 13000 brush count excludes all of the brush terrain - I havent even made that yet. What I am worried about most is the entity limit. I made this test map a while ago with around 700 func_crates and when I tried to load the level in MOHAA it gave me an error message saying something like too many entities of type func_crate or something like that.
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Post by [AoHx]Omnicient »

the actual limit is an absurdly high numer no where near that (if i remember correctly) mostly what u would worrry about there is the massive amount of lag u r going to get if that is a multiplayer map. if its single, have fun getting caught in between trees :D
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