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Hunter
First Lieutenant
Posts: 212 Joined: Tue Dec 10, 2002 11:45 am
Post
by Hunter » Fri Aug 01, 2003 9:49 am
Pictures look great, but the libk to the movie doesn't work
Des16
Corporal
Posts: 25 Joined: Thu Apr 24, 2003 2:30 pm
Post
by Des16 » Fri Aug 01, 2003 6:42 pm
Cool, reminds me of that movie, Where only eagles dare.
LT.BARNES
Major
Posts: 288 Joined: Mon Dec 30, 2002 4:37 pm
Location: london
Post
by LT.BARNES » Fri Aug 01, 2003 8:16 pm
can't dl the level
it says "not supported"???
i want it Grrrrr
...prepare for your finest hour...
Alcoholic
General
Posts: 1470 Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:
Post
by Alcoholic » Fri Aug 01, 2003 8:31 pm
lol you killed private scorpio midget! no wonder he didnt use it! btw is ~20 fps considered good fps? cool map, you took some of my ideas!
small_sumo
Lieutenant General
Posts: 953 Joined: Mon Jul 01, 2002 4:17 pm
Contact:
Post
by small_sumo » Sat Aug 02, 2003 12:22 am
Alcoholic wrote: lol you killed private scorpio midget! no wonder he didnt use it! btw is ~20 fps considered good fps? cool map, you took some of my ideas!
Dont worrie bro I wont freak out if you use my ideas that were your ideas anyway lol.
20 fps comes from useing fraps at the same time, also I had all the video settings maxed out accept for haveing it at 800 by 600.
Sgt.Pepper
Sergeant
Posts: 69 Joined: Tue Feb 25, 2003 5:41 pm
Location: Canada
Post
by Sgt.Pepper » Mon Aug 04, 2003 12:55 pm
Nice map. Really nice. I love the atmosphere and the sounds.
small_sumo
Lieutenant General
Posts: 953 Joined: Mon Jul 01, 2002 4:17 pm
Contact:
Post
by small_sumo » Mon Aug 04, 2003 3:05 pm
Yeah I'm so glad for jv's new sound fix its awesome haveing custom sounds, like the wind on the mountain really adds to the feel.
Thanks
Jb
Corporal
Posts: 33 Joined: Wed Jul 23, 2003 7:29 pm
Location: Cowpoke, Tx
Contact:
Post
by Jb » Tue Aug 05, 2003 10:09 pm
2 bad there is a set aout of bots.....
Maybe im doing something wrong but it wont let me add more bots.....
rcon jvbot_addbot_team allies(axis)
rcon jvbot_addbot_spawn #
Must be scripted? w/ map
Ai is sweet though
Damn smokers!
small_sumo
Lieutenant General
Posts: 953 Joined: Mon Jul 01, 2002 4:17 pm
Contact:
Post
by small_sumo » Wed Aug 06, 2003 12:54 am
Just open the pk3 with pakscape and then make the adjustments to bots in the scr file, you could have 100 if you want.
level.jvbot_showavatar = 0
level.debug_light = 0
level.jvbot_respawning = 1 // uhm, better just leave at 1 for the beta
level.alliesbots = 8 // max number of bots
level.axisbots = 5
level.dmrespawning = 1 // respawn players, necessary!
level.dmroundlimit = 10
level.clockside = "axis" // axis win when timelimit is hit
level.defusing_team = "axis"
bdbodger
Moderator
Posts: 2596 Joined: Tue Feb 25, 2003 7:34 am
Location: canada
Contact:
Post
by bdbodger » Wed Aug 06, 2003 1:32 am
the tram went up to the moutain but didn't come back down after reapawn I had to walk . I don't like walking ha ha ha
Serph
Major
Posts: 278 Joined: Wed Jun 11, 2003 5:23 pm
Location: Barrie, Ontario Canada
Contact:
Post
by Serph » Wed Aug 06, 2003 2:16 am
tram?
~serph~
jv_map
Site Admin
Posts: 6521 Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:
Post
by jv_map » Wed Aug 06, 2003 7:27 am
To change the number of bots you can also do:
jvbot_forcenumalliesbots [number]
jvbot_forcenumaxisbots [number]
Hint: after typing jvbot_f press TAB (a number of times) so you don't have to type it all out, also prevents typos
small_sumo
Lieutenant General
Posts: 953 Joined: Mon Jul 01, 2002 4:17 pm
Contact:
Post
by small_sumo » Wed Aug 06, 2003 10:39 am
bdbodger wrote: the tram went up to the moutain but didn't come back down after reapawn I had to walk . I don't like walking ha ha ha
yeah if only you could tell all the bots to follow you onto the cablecar.