Changing mg42 rotation axis

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Alcoholic
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Changing mg42 rotation axis

Post by Alcoholic »

You know how the mg42 rotates along a point near the front of the mg42? Is there a way to edit the .tik so that it rotates around a different point, like say, just about where the player is?
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Post by jv_map »

Bind it to a script_origin :wink:
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Post by Alcoholic »

so if i bind the turret to the script_origin, the player can still turn it around, and it will have a new rotation point?
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Post by jv_map »

I hope, never tried it to be honest :oops:
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Post by Alcoholic »

:cry:

edit: doh i tried [size=24 thinking it would make the happy (or sad) face bigger... :(
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Post by Alcoholic »

nope didnt work... maybe i can edit the.tik
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