I am finding this forum to be very helpful along with various tutorials which you have pointed me to. As I started working on my first map, I came across many questions. Please do not laugh while you answer them as you were all n00bs at one point.
Quick project description:
Title: The Fortress
Game: MOHAA
Map type: Multiplayer Map, Team Deathmatch
Goal: Team 1 begins on a small hill trying to defend their small base.
Team 2 attacks by assaulting either up the hill's slopes or through a
secret tunner running under the hill to the base.
1. What is the LOD? Is it the level of detail?
2. My map is essentially a terrain added from a .tga file (black/white coloration done in Adobe Photoshop) enclosed in a giant box. Does this box which I created piece by piece (no hollowing method) need to have a bottom side, the one below the terrain?
3. Once compiled, my map is dark inside and placing a few ligths with high brightness values does not have much of an effect. How do I place a single light source (Sun) which will illuminate the whole map?
4. Do I need to build houses brush by brush or are the models already included?
5. How do I build a sky box texture? I heard TerraGen is good - please mantion any other programs that are easier?
6. What is the maximum number of players we can have in a Team Deathmatch map (MOHAA)?
7. Do I need to caulk the sides of a big box?
8. Is Quake Radiant the SDK... I know that SDK means software development kit but does working in Radiant constitutes working in the SDK.
9. Are there gonna be any mappers from our forum @ this year's QuakeCon in Dallas? Where are you gonna be @?
10. Has anyone ever come across a complete tutorial on how to build a multiplayer map from scratch... It does not have to be a complicated map but an average one that focuses the tutorial so it captures all the major steps in making a map...
11. How come when I enter my compiled map I do not have any weapons on?
That's all for now folks
Asterix




