o_0crunch wrote:Caulk Shadow is solid, and won't work.
Crap!
U sure?
Crap again!
I must retest my map then... cant I just mark the caulkshadow as "nonsolid" in radiant?
If not: gimmi the non solid caulkshadow!
Crap yet again!
Moderator: Moderators
Code: Select all
textures/common/lightstop
{
qer_editorimage textures/common/caulkshadow.tga qer_trans .5
qer_keyword utility
surfaceparm nodraw
surfaceparm castshadow
surfaceparm nomarks
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm noimpact
}