What texture would i use for a Fluorescent light tube

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Shortricci
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What texture would i use for a Fluorescent light tube

Post by Shortricci »

I have tried alot of block white textures and i cant find any more, does anyone know of any good texture that would be affective?

Thanks :D

- Ricci :twisted:
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tltrude
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Window

Post by tltrude »

There are a couple of windows that emit light, but I don't think they are white. You need to make a new texture and shader file. Here is one I did:

Code: Select all

textures/custom/whitelite_2k
{
	qer_editorimage textures/custom/whitelite.tga
	qer_keyword window
	qer_keyword glass
		//surfaceparm nomarks
		surfaceparm glass
		surfacelight 2000
	{
		map textures/common/reflection1.tga
		tcGen environment
	}
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/custom/whitelite.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/custom/whitelite.tga
		blendfunc GL_ONE GL_ONE
	}
}

Tom Trude,

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Daniel Radcliffe
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Post by Daniel Radcliffe »

Post subject: What texture would i use for a Fluorescent light tube

Did they have them then?
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tltrude
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No

Post by tltrude »

"textures/custom/whitelite.tga " is one I made, but any all white texture could be used in place of it.
Tom Trude,

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Shortricci
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Post by Shortricci »

Can you send it to me please if its no trouble?

Thanks anyway everyone!

ricpcoles@hotmail.com

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tltrude
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whitelite

Post by tltrude »

You can download the textures, shader, and a prefab from this link:

http://pages.sbcglobal.net/tltrude/Temp/whitelight.zip

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The folders go in mohaa/main and they will show up under "custom" in the texture menu.
Tom Trude,

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Shortricci
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Post by Shortricci »

Thank you m8!

- Ricci
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