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Alcoholic
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Post by Alcoholic »

Bjarne BZR wrote:to be able to get to places that are lower than 116 units... like a "crawl" node to tell the bots that you must "get down" to get to that node. Basically I vould like to see bome bots come crawling out of the air vents in Vemork :shock: :D
cant you just make the surrounding nodes duck nodes?
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small_sumo
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Post by small_sumo »

jv_map wrote:
HappyChappy_7000 wrote:It would be cool if the bots could navigate by themself without pathnodes.
Then you could put bots in Stock Maps
This is theoretically possible but I'm a little (=very) worried about the CPU requirements for in-script pathfinding.... :?
The best bots for other games always have hand made waypoints. Although mybe one day jv will make a path adding or building system like used in podbot for cs. While in game you go to a waypoint mode and you bind keys so as you run around you set waypoints and then you select special ones from a list. Mybe something could be made a script written that adds the nodes via the player in game.

That sounds ridiculously hard, it would be better if jv finnished his single player level.

:lol:
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Post by Bjarne BZR »

Alcoholic wrote:cant you just make the surrounding nodes duck nodes?
Nope. But I have a sneaking suspicion that jv is on top of the situation... For I have seen the light brothers and sisters! I have seen little bots crawling where no bot has crawled before!
Amen brothers and sisters!
Haleluja!
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Post by jv_map »

small_sumo wrote:The best bots for other games always have hand made waypoints. Although mybe one day jv will make a path adding or building system like used in podbot for cs. While in game you go to a waypoint mode and you bind keys so as you run around you set waypoints and then you select special ones from a list. Mybe something could be made a script written that adds the nodes via the player in game.

That sounds ridiculously hard, it would be better if jv finnished his single player level.

:lol:
I've already made a 'compiler script' that does this for you. You can just relax and lay back while your pc is working hard to make a pathnode grid :wink:
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small_sumo
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Post by small_sumo »

jv_map wrote:
small_sumo wrote:The best bots for other games always have hand made waypoints. Although mybe one day jv will make a path adding or building system like used in podbot for cs. While in game you go to a waypoint mode and you bind keys so as you run around you set waypoints and then you select special ones from a list. Mybe something could be made a script written that adds the nodes via the player in game.

That sounds ridiculously hard, it would be better if jv finnished his single player level.

:lol:
I've already made a 'compiler script' that does this for you. You can just relax and lay back while your pc is working hard to make a pathnode grid :wink:
Very very sneaky
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Alcoholic
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Post by Alcoholic »

so... you still working on conquest of the cannons?
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Post by jv_map »

Alcoholic wrote:so... you still working on conquest of the cannons?
Not really :oops:
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Post by small_sumo »

Naughty Naughty, send me the map file and I will obj it and we will see jv's first ever map.

:D
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Post by Bjarne BZR »

[chanting]
We want jv_map's map!
We want jv_map's map!
We want jv_map's map!
We want jv_map's map!

[/chanting]

:D
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Alcoholic
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Post by Alcoholic »

yeah come on release the map! you've done all this work in scripting/programming, but not one even map? come on, map!
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Post by Jb »

Sounds like you guys are poking a bees nest.
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Alcoholic
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Post by Alcoholic »

but if we keep poking it we're bound to find HONEY!
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small_sumo
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Post by small_sumo »

Yeah HONEY

:)
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Post by Anton_rus »

In the new version it is necessary to make so that when you look on bots it was possible see his name for example [BoT]BradWurst, and also when someone from boats killed should displayed the message, for example [BoT]Brad Wurst was killed by Alex's SMG. As with real players! :D
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mohaa_rox
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Post by mohaa_rox »

it's possible, but it wont work when a bot kills a player.

look out for v2, there's the botscore coming out.
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