I'm wondering, for optimization and perfomances, is it better to make walls with many 256x256 brushes or to make one long brush the total length of the wall?
making walls, floors... 1 long or bunch of short brushes?
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- Deutsche Dogge
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making walls, floors... 1 long or bunch of short brushes?
Hi, i'm making a map, my first, finally...
I'm wondering, for optimization and perfomances, is it better to make walls with many 256x256 brushes or to make one long brush the total length of the wall?

I'm wondering, for optimization and perfomances, is it better to make walls with many 256x256 brushes or to make one long brush the total length of the wall?
- Deutsche Dogge
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Face count
Well, one brush would cut down on the face count. But it may cause light to leak around the walls that butt up against it. Try it in a copy of your map. One brush for the floor is better, but only if you delete the (now unseen) LOD facets below the floor.
- Deutsche Dogge
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