Hay all, Iknow that you probly get this alot but I wanted to compile my map to see how it is so far and it wont do it. this is what is in the dos window:
C:\Program Files\EA Games\MOHAA\maps>"C:\PROGRA~1\MOHAAT~1\RADIAN~1\Q3map.exe"
-gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\MAPS\test_trench_
wars_v1.map
Bad command or file name
C:\Program Files\EA Games\MOHAA\maps>"C:\PROGRA~1\MOHAAT~1\RADIAN~1\Q3map.exe" -
vis -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\MAPS\test_tr
ench_wars_v1.map
Bad command or file name
C:\Program Files\EA Games\MOHAA\maps>"C:\PROGRA~1\MOHAAT~1\RADIAN~1\MOHlight.exe
" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\MAPS\test_tren
ch_wars_v1.map
Bad command or file name
C:\Program Files\EA Games\MOHAA\maps>Copy "C:\PROGRA~1\EAGAME~1\MOHAA\MAPS\test_
trench_wars_v1.bsp" C:\PROGRA~1\EAGAME~1\MOHAA\main\maps
File not found - C:\PROGRA~1\EAGAME~1\MOHAA\MAPS\test_trench_wars_v1.bsp
0 file(s) copied
C:\Program Files\EA Games\MOHAA\maps>
dont know what is wrong with it. these are the dir. for MBiulder
Gmae dir. C:\PROGRA~1\EAGAME~1\MOHAA
Compiler dir. C:\PROGRA~1\MOHAAT~1\RADIAN~1
map source dir. C:\PROGRA~1\EAGAME~1\MOHAA\MAPS
any help would be great. thanks agian
Compile question
Moderator: Moderators
here are mine
Your dos compiler programs should be in just MOHAATools. How did they get in MOHAATools/radiant_ai_cfg?
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Mapping_Freak
- Private
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- Joined: Tue Aug 05, 2003 3:13 am
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
Hey I got a question Tom or anyone else. I didnt want to open a whole new post so Im using this one. I have a map ok. It is called Hegendeau_France. When I try to compile it it does bsp ok then it goes to vis stage. Then I wait. It doesnt seem to be doing anything so I get mad and quit the compiler but I can still play because bsp stage got done. I want to know why it freezes up or am I just being impatient?
<LT.STRIKER><LT.STRIKER>
leak
It depends on how large your map is for vis. You should see it doing the "cansee", "mightsee" thing, if you have it set on verbose. When it is doing that, the time left will popup every now and then--easy to miss it though.
If you want to just do it fast for testing, set it on fast. It also helps if you turn steps and ramps "detail" brushes--takes loger if there are small nooks and brushes cut at angles.
If there is a leak to the void, vis will try to compile that too.
If you want to just do it fast for testing, set it on fast. It also helps if you turn steps and ramps "detail" brushes--takes loger if there are small nooks and brushes cut at angles.
If there is a leak to the void, vis will try to compile that too.
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
Mbuilder
There are three little windows in the top left of Mbuilder. If you click on the vis options change button, you will see the verbose check box, and one for fast. Don't use fast for the light compile option (looks bad), just leave that one blank until you want to do final lighting. Make the bsp option one verbose as well.
-v
-fast -v
(blank box)
You can make seperate logs for each step. Just click on "change" and type in the ">" symbol and the path to a text file.
-v > c:\WINDOWS\desktop\log_bsp.txt
-fast -v > c:\WINDOWS\desktop\log_vis.txt
> c:\WINDOWS\desktop\log_light.txt
I have them going to the desktop so they can be trashed easily, after looking them over. Note: If you have Windows XP the path to the desktop will be different.
-v
-fast -v
(blank box)
You can make seperate logs for each step. Just click on "change" and type in the ">" symbol and the path to a text file.
-v > c:\WINDOWS\desktop\log_bsp.txt
-fast -v > c:\WINDOWS\desktop\log_vis.txt
> c:\WINDOWS\desktop\log_light.txt
I have them going to the desktop so they can be trashed easily, after looking them over. Note: If you have Windows XP the path to the desktop will be different.
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
