Hi folks,
Singleplayer: i have a bunch of enemy ai's who spawn when you reach the top of the church tower, they are hidden. i have made a spawnerdestination for them but they stay in hiding untill the player returns to the ground, then they all come out to play.
Q: how do i get them to move when they are first triggered and the player is sitting in the tower?
Well if you're using the ai.scr to spawn them; your pathnodes need to be called enemyspawnerdestination. Also each node needs to have a corresponding #set and #group value.
Sorry I mistyped,
I have an enemyspawnerdestination with correct $set and $group values but have not set the other pathnodes with these values, I'll try that!
Thanks