Weird Problem With Playing Map

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Lt. Striker
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Weird Problem With Playing Map

Post by Lt. Striker »

I made a map and compiled it to test it so I used the fast compile option. Then I get on and test it. I close MOHAA. Later I get back on MOHAA to play my map again and when I click on it it just goes to the main screen doesnt load or anything. I DO have a player start and there is no leak so whats the problem!!!??? :x
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Console

Post by tltrude »

When it crashes, the console will tell you why the server was shut down.
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Post by Lt. Striker »

Ok I checked it and it says this

Error: unknown escape character'\u'in'maps\jsmap_test.min

what does that mean?
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Post by Jack Ruby »

Well as far as I know the .min file is created when you load up your map.

It loaded the first time before you got your .min file, I would reckon if you delete that file which appears in the same folder as where you put your bsp ( unless you packed it already ) you will be able to play the map.

I know this is only a half answer, buts it all I know :)
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Post by Angex »

The *.min basically list's all the *.tiki's, animations, sounds and stuff that needs to be loaded for your map. That way MoH can work out how far the progress bar should progress after each file is loaded, so when they're all loaded it's at 100%. This is why you don't get a loading bar the first time because MoH diesn't know how many files need to be loaded.

It looks like yours has an error in it, so just delete it. An escape charater is normally reffered to as a "non-printable character" e.g. things like a faulty carrige return, or a line feed are the most likely in this case.
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Post by Lt. Striker »

Ok So I am supposed to delete the .min file when I play it once?
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Post by Jack Ruby »

Delete the min file, the map should load, the new .min it makes may not be corrupted and it might just work fine, fingers crossed for you man.
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Post by Lt. Striker »

Well thanks but the new one is corrupted as well. :( I hope there is an answer to make it work right because that would suck if I had to delete the .min file every time. Thanks for trying to help.
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Post by tltrude »

Plese post the contents of your map's .min file. It may be a bad model you added to the map. Btw, Spearhead models will not work in mohaa.
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Post by Lt. Striker »

How would I open the .min file?
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Post by Lt. Striker »

Well I opened it with word and here is what it showed:

3
186 7321
*132a
25
*133
1
*142
1
*147
2
*148b
3
*149
1
*18
1
*2
4
*59
1
*60
1
*64
1
*65
1
*8
1
*end
4
amodels/fx/barrel_water_leak_big.tik
1
amodels/fx/bh_foliage_hard.tik
1
amodels/fx/bh_sand_lite.tik
1
amodels/fx/bh_water_lite.tik
1
amodels/fx/fs_mud.tik
1
amodels/fx/grenexp_base.tik
1
amodels/fx/wood_flap.tik
1
amodels/player/american_army.tik
4
amodels/static/card_table.tik
1
gmodels/furniture/chairs/anim_chair_backwards.skc
1
gmodels/fx/muzflash/muzzleflash.skc
1
gmodels/human/animation/deaths/back_death02.skc
1
gmodels/human/animation/deaths/death_choke.skc
1
gmodels/human/animation/deaths/death_fall_to_knees.skc
1
gmodels/human/animation/deaths/death_gassing02.skc
1
gmodels/human/animation/deaths/death_grenade.skc
1
gmodels/human/animation/deaths/death_prone1.skc
1
gmodels/human/animation/deaths/death_shoot.skc
1
gmodels/human/animation/deaths/death_upgrenade.skc
1
gmodels/human/animation/deaths/stomach_death.skc
1
gmodels/human/animation/misc/german_salute_idle.skc
1
gmodels/human/animation/misc/ladderdown_getoff.skc
1
gmodels/human/animation/misc/ladderdown_geton.skc
1
gmodels/human/animation/misc/ladderup_righthand.skc
1
gmodels/human/animation/misc/salute.skc
1
gmodels/human/animation/misc/salute_idle.skc
1
gmodels/human/animation/misc/salute_idle2.skc
1
gmodels/human/animation/multiplayer/mp_bar_crouch_run_left.skc
1
gmodels/human/animation/multiplayer/mp_bar_run_forward.skc
1
gmodels/human/animation/multiplayer/mp_bar_stand_alert.skc
1
gmodels/human/animation/multiplayer/mp_bar_walk_backwards.skc
1
gmodels/human/animation/multiplayer/mp_bazooka_crouch_walk_forward.skc
1
gmodels/human/animation/multiplayer/mp_bazooka_walk_backwards.skc
1
gmodels/human/animation/multiplayer/mp_bazooka_walk_left.skc
1
gmodels/human/animation/multiplayer/mp_grenade_crouch_idle.skc
1
gmodels/human/animation/multiplayer/mp_rifle_crouch_walk_right.skc
1
gmodels/human/animation/multiplayer/mp_rifle_curious_walk_backwards.skc
1
gmodels/human/animation/multiplayer/mp_thompson_reload.skc
1
gmodels/human/animation/viewmodel/MP40/reload_mp40_stand.skc
1
gmodels/human/animation/viewmodel/bazooka/fire_bazookarun.skc
1
gmodels/human/animation/viewmodel/bazooka/firecrouch_bazooka.skc
1
gmodels/human/animation/viewmodel/bazooka/putaway_bazooka.skc
1
gmodels/human/animation/viewmodel/bazooka/tps_reload_bazooka.skc
1
gmodels/human/animation/viewmodel/mg/putaway_bar.skc
1
gmodels/human/animation/viewmodel/mp40/mp40_stand_fire.skc
1
gmodels/human/animation/viewmodel/mp40/run_mp40_crouch.skc
1
gmodels/human/animation/viewmodel/mp44/mp44_crouchfire.skc
1
gmodels/human/animation/viewmodel/mp44/tps_mp44_fire.skc
1
gmodels/human/animation/viewmodel/papers/show_papers.skc
1
gmodels/human/animation/viewmodel/pistol/pistolwhip1.skc
1
gmodels/human/animation/viewmodel/pistol/reload_colt.skc
1
gmodels/human/animation/viewmodel/pistol/reload_hp.skc
1
gmodels/human/animation/viewmodel/pistol/reload_p38.skc
1
gmodels/human/animation/viewmodel/rifle/lower_rifle_stand.skc
1
gmodels/human/animation/viewmodel/rifle/tps_kar98_reload.skc
1
gmodels/human/animation/viewmodel/rifle/tps_springfield_reload_fill.skc
1
gmodels/human/animation/viewmodel/shotgun/tps_fire_shotgun_stand.skc
1
gmodels/human/animation/viewmodel/shotgun/tps_reload_fill.skc
1
gmodels/human/animation/walks_runs/alert_run.skc
1
gmodels/human/animation/walks_runs/alertw_left.skc
1
gmodels/human/animation/walks_runs/alertw_right.skc
1
gmodels/human/animation/walks_runs/curiousw_left90.skc
1
gmodels/human/animation/weapon_grenade/walks_runs/walk_crouch_grenade.skc
1
gmodels/human/animation/weapon_mg42/mg42_stand_idle_a(loop).skc
2
gmodels/human/animation/weapon_mp44/major_pain/mp44_pain_kneestodeath.skc
1
gmodels/human/animation/weapon_pistol/walks_runs/jog_back_pistol.skc
1
gmodels/human/animation/weapon_pistol/walks_runs/pistol_alert_walk_forward.skc
1
gmodels/human/animation/weapon_pistol/walks_runs/pistol_crouch_run.skc
1
gmodels/human/animation/weapon_pistol/walks_runs/pistol_crouch_run_back.skc
1
gmodels/human/animation/weapon_pistol/walks_runs/pistol_crouch_walk_left.skc
1
gmodels/human/animation/weapon_pistol/walks_runs/pistol_run_right.skc
1
gmodels/human/animation/weapon_rifle/walks_runs/rifle_crouchrun_right.skc
1
gmodels/human/animation/weapon_rifle/walks_runs/rifle_jog.skc
1
gmodels/human/animation/weapon_unarmed/unarmed_crouch_run.skc
1
gmodels/human/protoanimations/jump_takeoff.skc
1
gmodels/statweapons/mg42/mg42fire.skc
1
i15
1
janim/aim.scr
4
janim/attack.scr
1
janim/disguise_deny.scr
1
janim/grenadereturn.scr
1
janim/overattack.scr
1
janim/runto_casual.scr
1
janim/say_taunt.scr
1
jglobal/ai.scr
1
jglobal/ambient.scr
1
jglobal/cardgame.scr
1
jglobal/entsound.scr
1
jglobal/friendly.scr
1
jglobal/hurt.scr
1
jglobal/jv_mp_players.scr
1
jglobal/message_print.scr
1
jglobal/obj_dm.scr
1
jglobal/randomorder.scr
1
jglobal/setsmoke.scr
1
jglobal/spotlight_old.scr
1
jglobal/weather.scr
1
lmodels/human/heads/head1.skd
1
mubersound/uberdialog.scr
1
mubersound/ubersound.scr
13
nenv/labblue_bk.tga
3
nenv/labblue_dn.tga
2
nenv/labblue_ft.tga
2
nenv/labblue_lf.tga
3
nenv/labblue_rt.tga
3
nenv/labblue_up.tga
2
ntextures/algiers/afrika_floor_set1trm.tga
1
ntextures/algiers/grndset_1a.tga
1
ntextures/algiers/grndset_1x.tga
2
ntextures/algiers/grndset_2af.tga
2
ntextures/algiers/jh_brick3.tga
1
ntextures/algiers/jh_portarz_bk.tga
1
ntextures/algiers/jh_woodwall_1.tga
1
ntextures/barrel/benzinbarrel.tga
1
ntextures/barrel/black_side.tga
1
ntextures/barrel/black_top.tga
1
ntextures/central_europe/brik_normandy1drk.tga
4
ntextures/central_europe/remgn_wallexter1.tga
1
ntextures/decals/bhole_metal1.tga
1
ntextures/decals/bhole_sand.tga
1
ntextures/effects/bh_stone_piece.tga
1
ntextures/effects/bodyhitpuff.tga
1
ntextures/effects/boom3.tga
1
ntextures/effects/boom5.tga
1
ntextures/effects/boom7.tga
1
ntextures/effects/glass_small.tga
1
ntextures/effects/h2o_hit.tga
1
ntextures/effects/stonechip.tga
1
ntextures/effects/water_ring_moving.tga
1
ntextures/effects/water_splash_drop.tga
1
ntextures/effects/woodbeams.tga
1
ntextures/effects/woodpuff5.tga
1
ntextures/general_industrial/bridgeplank.tga
1
ntextures/general_structure/beam_wood1.tga
1
ntextures/general_structure/floor4.tga
1
ntextures/general_structure/ihwin1a_frame.tga
1
ntextures/general_structure/jh_barndoor1.tga
2
ntextures/general_structure/jh_oldwood1.tga
1
ntextures/general_structure/jh_woodshingles1.tga
1
ntextures/general_structure/jh_woodwall2.tga
1
ntextures/general_structure/natestahwin1_frame.tga
1
ntextures/general_structure/shingles_ce2.tga
1
ntextures/hud/karbottom.tga
1
ntextures/hud/objectives_backdrop.tga
1
ntextures/hud/zoomoverlay.tga
1
ntextures/interior/jh_stonetile1.tga
1
ntextures/interior/manor_woodfloor.tga
1
ntextures/interior/sp_carpet_townhall.tga
1
ntextures/misc_outside/bermudaagegrass_1.tga
1
ntextures/misc_outside/nu_grass_set2_sp.tga
5
ntextures/misc_outside/ocean1a.tga
1
ntextures/models/human/faces/slick_dirty.tga
2
ntextures/models/human/handsnew.tga
1
ntextures/models/human/usmaps/ranger/ranger_jacket.tga
1
ntextures/models/human/usmaps/ranger/ranger_pantsboots.tga
1
ntextures/models/items/bunkerchair.tga
2
ntextures/models/items/card_table.tga
1
ntextures/models/weapons/mg42/mg42.tga
1
ntextures/mohmenu/sepiaload_a.tga
6
ntextures/mohmenu/sepiaload_b.tga
1
ntextures/scott/brick-flat-red.jpg
1
ntextures/scott/jbrick1.tga
1
ntextures/sprites/cardboard_light.tga
1
ntextures/sprites/dustdrop.tga
1
ntextures/sprites/explosed.tga
1
ntextures/sprites/ripple.tga
1
ntextures/sprites/waterplume4.tga
1
ntextures/test/window_env.tga
1
ntextures/wojtek/wood09.jpg
2
ntextures\unnamedmap_ddt\interiorwallddt.jpg
1
oubersound/uberdialog.scr
10
oubersound/ubersound.scr
2
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tltrude
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text

Post by tltrude »

Did you make a loading screen for this map? It may be the URC file. As a test, change the "ui" folder name to "Xui", and delete the .min file and then test your map. if it works, there is something wrong with the URC file in the ui folder.
Last edited by tltrude on Wed Aug 13, 2003 1:16 am, edited 1 time in total.
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Post by Lt. Striker »

I did
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test

Post by tltrude »

Did you make a loading screen for this map? It may be the URC file. As a test, change the "ui" folder name to "Xui", and delete the .min file and then test your map. if it works, there is something wrong with the URC file in the ui folder.
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Post by Lt. Striker »

I dont have a loading screen for my map.Where would I find the ui file to change to xui?
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