Is it possible to blow a door open with explosives, as if the bomb was a trigger for the door to open?
If so how would i do this?
And would you use func> rotatingdoor? and set the speed it opens to a higher rate?
Thanks..
- Shortricci
Possible? To blow a door open with explosives?
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Shortricci
- Sergeant Major
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Yes
Yes, that is possible, but a little complicated. It would be much easier to just make the door (or part of the door) a func_crate and set the health lower so the bomb destroys it.
This tutorial map has some doors like that:
http://pages.sbcglobal.net/tltrude/Temp ... ngdoor.zip

This tutorial map has some doors like that:
http://pages.sbcglobal.net/tltrude/Temp ... ngdoor.zip

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Shortricci
- Sergeant Major
- Posts: 100
- Joined: Tue Jun 03, 2003 6:51 pm
- Location: Bolton, England, UK
- Contact:
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Shortricci
- Sergeant Major
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door
If you place a script_origin near the door it can act as a fake player. In the script, you can tell the door to open for the fake player like this:
blowdoor:
$mydoor open $fakeplayer
end
For the speed, try putting key/value "time .1" in the entity properties of the door. Also set the "TOGGLE" flag for the door to keep it from closing automattically.
If the door has a targetname (like "mydoor") it will not open for real players and you can put a doorlocked trigger on it, if you like.
The bomb should have key "setthread" and value "blowdoor", as per the example above, so the door will open when the bomb goes off.
blowdoor:
$mydoor open $fakeplayer
end
For the speed, try putting key/value "time .1" in the entity properties of the door. Also set the "TOGGLE" flag for the door to keep it from closing automattically.
If the door has a targetname (like "mydoor") it will not open for real players and you can put a doorlocked trigger on it, if you like.
The bomb should have key "setthread" and value "blowdoor", as per the example above, so the door will open when the bomb goes off.
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Shortricci
- Sergeant Major
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- Location: Bolton, England, UK
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Shortricci
- Sergeant Major
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- Location: Bolton, England, UK
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objective
Normally yes, it has to be an objective map to use bombs. I don't think you are ready to do this. Just make the door brush a func_crate and blow it open with a granade or a gas barrel.
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Shortricci
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