LoW FPS-Need Impovement Help.

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
BiG_HeaD
Brigadier General
Posts: 531
Joined: Thu Jul 03, 2003 7:28 pm

LoW FPS-Need Impovement Help.

Post by BiG_HeaD »

Very LoW Fps Drop At certian part of the map. The FPS goes from 50, to about 6 and one part of the map. My question is, WHat is better to apply to the underside of the Ground, Caulk or nodraw? Whats the difference?

How can i Imporove overall FPS for map?
User avatar
Alcoholic
General
Posts: 1470
Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:

Post by Alcoholic »

Can you show a pic of the bad area? You usually need vis leaf groups thingies to improve fps, but you'd have to read up on it on a website like www.planetmedal.com/rjukanproject

Usually, you should apply caulk to any unseen faces of world brushes. If you have any MASKED brushes (brushes with invisible parts like treelines, fences, grates, etc) then you texture the unseen faces with NODRAW, because CAULK is solid, and blocks bullets, but if you texture a masked texture with NODRAW, then you can still shoot through the MASKED parts of the texture...
Jb
Corporal
Posts: 33
Joined: Wed Jul 23, 2003 7:29 pm
Location: Cowpoke, Tx
Contact:

Post by Jb »

If its a room use detail brushes.

If its outside i'd suggest looking at that tut on vis groups.
Image
Balr14
Colonel
Posts: 450
Joined: Sat Aug 03, 2002 4:01 am
Location: Germantown, WI, USA

Post by Balr14 »

Jb wrote:If its a room use detail brushes.

If its outside i'd suggest looking at that tut on vis groups.
The use of detail brushes does not contribute to FPS, if anything just the opposite is true. Detail brushes are ignored by vis, meaning it can see right through. Thus, any potential view blockage you had is lost. Post an image of the affected area with the fps and other data showing please.
BiG_HeaD
Brigadier General
Posts: 531
Joined: Thu Jul 03, 2003 7:28 pm

Post by BiG_HeaD »

lolz nerds. j/k :)
Balr14
Colonel
Posts: 450
Joined: Sat Aug 03, 2002 4:01 am
Location: Germantown, WI, USA

Post by Balr14 »

BiG_HeaD wrote:lolz nerds. j/k :)
I take it then you have no serious interest in improving your map's performance? Just teasing the "nerds".
Jb
Corporal
Posts: 33
Joined: Wed Jul 23, 2003 7:29 pm
Location: Cowpoke, Tx
Contact:

Post by Jb »

ur right i got it mixed up.... detail brushes in a small room help with compile time when your not worried about fps(small room)
Image
Post Reply