Weird Problem With Playing Map
Moderator: Moderators
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
Weird Problem With Playing Map
I made a map and compiled it to test it so I used the fast compile option. Then I get on and test it. I close MOHAA. Later I get back on MOHAA to play my map again and when I click on it it just goes to the main screen doesnt load or anything. I DO have a player start and there is no leak so whats the problem!!!??? 
<LT.STRIKER><LT.STRIKER>
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
Well as far as I know the .min file is created when you load up your map.
It loaded the first time before you got your .min file, I would reckon if you delete that file which appears in the same folder as where you put your bsp ( unless you packed it already ) you will be able to play the map.
I know this is only a half answer, buts it all I know
It loaded the first time before you got your .min file, I would reckon if you delete that file which appears in the same folder as where you put your bsp ( unless you packed it already ) you will be able to play the map.
I know this is only a half answer, buts it all I know
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
The *.min basically list's all the *.tiki's, animations, sounds and stuff that needs to be loaded for your map. That way MoH can work out how far the progress bar should progress after each file is loaded, so when they're all loaded it's at 100%. This is why you don't get a loading bar the first time because MoH diesn't know how many files need to be loaded.
It looks like yours has an error in it, so just delete it. An escape charater is normally reffered to as a "non-printable character" e.g. things like a faulty carrige return, or a line feed are the most likely in this case.
It looks like yours has an error in it, so just delete it. An escape charater is normally reffered to as a "non-printable character" e.g. things like a faulty carrige return, or a line feed are the most likely in this case.
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
Post
Plese post the contents of your map's .min file. It may be a bad model you added to the map. Btw, Spearhead models will not work in mohaa.
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
Well I opened it with word and here is what it showed:
3
186 7321
*132a
25
*133
1
*142
1
*147
2
*148b
3
*149
1
*18
1
*2
4
*59
1
*60
1
*64
1
*65
1
*8
1
*end
4
amodels/fx/barrel_water_leak_big.tik
1
amodels/fx/bh_foliage_hard.tik
1
amodels/fx/bh_sand_lite.tik
1
amodels/fx/bh_water_lite.tik
1
amodels/fx/fs_mud.tik
1
amodels/fx/grenexp_base.tik
1
amodels/fx/wood_flap.tik
1
amodels/player/american_army.tik
4
amodels/static/card_table.tik
1
gmodels/furniture/chairs/anim_chair_backwards.skc
1
gmodels/fx/muzflash/muzzleflash.skc
1
gmodels/human/animation/deaths/back_death02.skc
1
gmodels/human/animation/deaths/death_choke.skc
1
gmodels/human/animation/deaths/death_fall_to_knees.skc
1
gmodels/human/animation/deaths/death_gassing02.skc
1
gmodels/human/animation/deaths/death_grenade.skc
1
gmodels/human/animation/deaths/death_prone1.skc
1
gmodels/human/animation/deaths/death_shoot.skc
1
gmodels/human/animation/deaths/death_upgrenade.skc
1
gmodels/human/animation/deaths/stomach_death.skc
1
gmodels/human/animation/misc/german_salute_idle.skc
1
gmodels/human/animation/misc/ladderdown_getoff.skc
1
gmodels/human/animation/misc/ladderdown_geton.skc
1
gmodels/human/animation/misc/ladderup_righthand.skc
1
gmodels/human/animation/misc/salute.skc
1
gmodels/human/animation/misc/salute_idle.skc
1
gmodels/human/animation/misc/salute_idle2.skc
1
gmodels/human/animation/multiplayer/mp_bar_crouch_run_left.skc
1
gmodels/human/animation/multiplayer/mp_bar_run_forward.skc
1
gmodels/human/animation/multiplayer/mp_bar_stand_alert.skc
1
gmodels/human/animation/multiplayer/mp_bar_walk_backwards.skc
1
gmodels/human/animation/multiplayer/mp_bazooka_crouch_walk_forward.skc
1
gmodels/human/animation/multiplayer/mp_bazooka_walk_backwards.skc
1
gmodels/human/animation/multiplayer/mp_bazooka_walk_left.skc
1
gmodels/human/animation/multiplayer/mp_grenade_crouch_idle.skc
1
gmodels/human/animation/multiplayer/mp_rifle_crouch_walk_right.skc
1
gmodels/human/animation/multiplayer/mp_rifle_curious_walk_backwards.skc
1
gmodels/human/animation/multiplayer/mp_thompson_reload.skc
1
gmodels/human/animation/viewmodel/MP40/reload_mp40_stand.skc
1
gmodels/human/animation/viewmodel/bazooka/fire_bazookarun.skc
1
gmodels/human/animation/viewmodel/bazooka/firecrouch_bazooka.skc
1
gmodels/human/animation/viewmodel/bazooka/putaway_bazooka.skc
1
gmodels/human/animation/viewmodel/bazooka/tps_reload_bazooka.skc
1
gmodels/human/animation/viewmodel/mg/putaway_bar.skc
1
gmodels/human/animation/viewmodel/mp40/mp40_stand_fire.skc
1
gmodels/human/animation/viewmodel/mp40/run_mp40_crouch.skc
1
gmodels/human/animation/viewmodel/mp44/mp44_crouchfire.skc
1
gmodels/human/animation/viewmodel/mp44/tps_mp44_fire.skc
1
gmodels/human/animation/viewmodel/papers/show_papers.skc
1
gmodels/human/animation/viewmodel/pistol/pistolwhip1.skc
1
gmodels/human/animation/viewmodel/pistol/reload_colt.skc
1
gmodels/human/animation/viewmodel/pistol/reload_hp.skc
1
gmodels/human/animation/viewmodel/pistol/reload_p38.skc
1
gmodels/human/animation/viewmodel/rifle/lower_rifle_stand.skc
1
gmodels/human/animation/viewmodel/rifle/tps_kar98_reload.skc
1
gmodels/human/animation/viewmodel/rifle/tps_springfield_reload_fill.skc
1
gmodels/human/animation/viewmodel/shotgun/tps_fire_shotgun_stand.skc
1
gmodels/human/animation/viewmodel/shotgun/tps_reload_fill.skc
1
gmodels/human/animation/walks_runs/alert_run.skc
1
gmodels/human/animation/walks_runs/alertw_left.skc
1
gmodels/human/animation/walks_runs/alertw_right.skc
1
gmodels/human/animation/walks_runs/curiousw_left90.skc
1
gmodels/human/animation/weapon_grenade/walks_runs/walk_crouch_grenade.skc
1
gmodels/human/animation/weapon_mg42/mg42_stand_idle_a(loop).skc
2
gmodels/human/animation/weapon_mp44/major_pain/mp44_pain_kneestodeath.skc
1
gmodels/human/animation/weapon_pistol/walks_runs/jog_back_pistol.skc
1
gmodels/human/animation/weapon_pistol/walks_runs/pistol_alert_walk_forward.skc
1
gmodels/human/animation/weapon_pistol/walks_runs/pistol_crouch_run.skc
1
gmodels/human/animation/weapon_pistol/walks_runs/pistol_crouch_run_back.skc
1
gmodels/human/animation/weapon_pistol/walks_runs/pistol_crouch_walk_left.skc
1
gmodels/human/animation/weapon_pistol/walks_runs/pistol_run_right.skc
1
gmodels/human/animation/weapon_rifle/walks_runs/rifle_crouchrun_right.skc
1
gmodels/human/animation/weapon_rifle/walks_runs/rifle_jog.skc
1
gmodels/human/animation/weapon_unarmed/unarmed_crouch_run.skc
1
gmodels/human/protoanimations/jump_takeoff.skc
1
gmodels/statweapons/mg42/mg42fire.skc
1
i15
1
janim/aim.scr
4
janim/attack.scr
1
janim/disguise_deny.scr
1
janim/grenadereturn.scr
1
janim/overattack.scr
1
janim/runto_casual.scr
1
janim/say_taunt.scr
1
jglobal/ai.scr
1
jglobal/ambient.scr
1
jglobal/cardgame.scr
1
jglobal/entsound.scr
1
jglobal/friendly.scr
1
jglobal/hurt.scr
1
jglobal/jv_mp_players.scr
1
jglobal/message_print.scr
1
jglobal/obj_dm.scr
1
jglobal/randomorder.scr
1
jglobal/setsmoke.scr
1
jglobal/spotlight_old.scr
1
jglobal/weather.scr
1
lmodels/human/heads/head1.skd
1
mubersound/uberdialog.scr
1
mubersound/ubersound.scr
13
nenv/labblue_bk.tga
3
nenv/labblue_dn.tga
2
nenv/labblue_ft.tga
2
nenv/labblue_lf.tga
3
nenv/labblue_rt.tga
3
nenv/labblue_up.tga
2
ntextures/algiers/afrika_floor_set1trm.tga
1
ntextures/algiers/grndset_1a.tga
1
ntextures/algiers/grndset_1x.tga
2
ntextures/algiers/grndset_2af.tga
2
ntextures/algiers/jh_brick3.tga
1
ntextures/algiers/jh_portarz_bk.tga
1
ntextures/algiers/jh_woodwall_1.tga
1
ntextures/barrel/benzinbarrel.tga
1
ntextures/barrel/black_side.tga
1
ntextures/barrel/black_top.tga
1
ntextures/central_europe/brik_normandy1drk.tga
4
ntextures/central_europe/remgn_wallexter1.tga
1
ntextures/decals/bhole_metal1.tga
1
ntextures/decals/bhole_sand.tga
1
ntextures/effects/bh_stone_piece.tga
1
ntextures/effects/bodyhitpuff.tga
1
ntextures/effects/boom3.tga
1
ntextures/effects/boom5.tga
1
ntextures/effects/boom7.tga
1
ntextures/effects/glass_small.tga
1
ntextures/effects/h2o_hit.tga
1
ntextures/effects/stonechip.tga
1
ntextures/effects/water_ring_moving.tga
1
ntextures/effects/water_splash_drop.tga
1
ntextures/effects/woodbeams.tga
1
ntextures/effects/woodpuff5.tga
1
ntextures/general_industrial/bridgeplank.tga
1
ntextures/general_structure/beam_wood1.tga
1
ntextures/general_structure/floor4.tga
1
ntextures/general_structure/ihwin1a_frame.tga
1
ntextures/general_structure/jh_barndoor1.tga
2
ntextures/general_structure/jh_oldwood1.tga
1
ntextures/general_structure/jh_woodshingles1.tga
1
ntextures/general_structure/jh_woodwall2.tga
1
ntextures/general_structure/natestahwin1_frame.tga
1
ntextures/general_structure/shingles_ce2.tga
1
ntextures/hud/karbottom.tga
1
ntextures/hud/objectives_backdrop.tga
1
ntextures/hud/zoomoverlay.tga
1
ntextures/interior/jh_stonetile1.tga
1
ntextures/interior/manor_woodfloor.tga
1
ntextures/interior/sp_carpet_townhall.tga
1
ntextures/misc_outside/bermudaagegrass_1.tga
1
ntextures/misc_outside/nu_grass_set2_sp.tga
5
ntextures/misc_outside/ocean1a.tga
1
ntextures/models/human/faces/slick_dirty.tga
2
ntextures/models/human/handsnew.tga
1
ntextures/models/human/usmaps/ranger/ranger_jacket.tga
1
ntextures/models/human/usmaps/ranger/ranger_pantsboots.tga
1
ntextures/models/items/bunkerchair.tga
2
ntextures/models/items/card_table.tga
1
ntextures/models/weapons/mg42/mg42.tga
1
ntextures/mohmenu/sepiaload_a.tga
6
ntextures/mohmenu/sepiaload_b.tga
1
ntextures/scott/brick-flat-red.jpg
1
ntextures/scott/jbrick1.tga
1
ntextures/sprites/cardboard_light.tga
1
ntextures/sprites/dustdrop.tga
1
ntextures/sprites/explosed.tga
1
ntextures/sprites/ripple.tga
1
ntextures/sprites/waterplume4.tga
1
ntextures/test/window_env.tga
1
ntextures/wojtek/wood09.jpg
2
ntextures\unnamedmap_ddt\interiorwallddt.jpg
1
oubersound/uberdialog.scr
10
oubersound/ubersound.scr
2
3
186 7321
*132a
25
*133
1
*142
1
*147
2
*148b
3
*149
1
*18
1
*2
4
*59
1
*60
1
*64
1
*65
1
*8
1
*end
4
amodels/fx/barrel_water_leak_big.tik
1
amodels/fx/bh_foliage_hard.tik
1
amodels/fx/bh_sand_lite.tik
1
amodels/fx/bh_water_lite.tik
1
amodels/fx/fs_mud.tik
1
amodels/fx/grenexp_base.tik
1
amodels/fx/wood_flap.tik
1
amodels/player/american_army.tik
4
amodels/static/card_table.tik
1
gmodels/furniture/chairs/anim_chair_backwards.skc
1
gmodels/fx/muzflash/muzzleflash.skc
1
gmodels/human/animation/deaths/back_death02.skc
1
gmodels/human/animation/deaths/death_choke.skc
1
gmodels/human/animation/deaths/death_fall_to_knees.skc
1
gmodels/human/animation/deaths/death_gassing02.skc
1
gmodels/human/animation/deaths/death_grenade.skc
1
gmodels/human/animation/deaths/death_prone1.skc
1
gmodels/human/animation/deaths/death_shoot.skc
1
gmodels/human/animation/deaths/death_upgrenade.skc
1
gmodels/human/animation/deaths/stomach_death.skc
1
gmodels/human/animation/misc/german_salute_idle.skc
1
gmodels/human/animation/misc/ladderdown_getoff.skc
1
gmodels/human/animation/misc/ladderdown_geton.skc
1
gmodels/human/animation/misc/ladderup_righthand.skc
1
gmodels/human/animation/misc/salute.skc
1
gmodels/human/animation/misc/salute_idle.skc
1
gmodels/human/animation/misc/salute_idle2.skc
1
gmodels/human/animation/multiplayer/mp_bar_crouch_run_left.skc
1
gmodels/human/animation/multiplayer/mp_bar_run_forward.skc
1
gmodels/human/animation/multiplayer/mp_bar_stand_alert.skc
1
gmodels/human/animation/multiplayer/mp_bar_walk_backwards.skc
1
gmodels/human/animation/multiplayer/mp_bazooka_crouch_walk_forward.skc
1
gmodels/human/animation/multiplayer/mp_bazooka_walk_backwards.skc
1
gmodels/human/animation/multiplayer/mp_bazooka_walk_left.skc
1
gmodels/human/animation/multiplayer/mp_grenade_crouch_idle.skc
1
gmodels/human/animation/multiplayer/mp_rifle_crouch_walk_right.skc
1
gmodels/human/animation/multiplayer/mp_rifle_curious_walk_backwards.skc
1
gmodels/human/animation/multiplayer/mp_thompson_reload.skc
1
gmodels/human/animation/viewmodel/MP40/reload_mp40_stand.skc
1
gmodels/human/animation/viewmodel/bazooka/fire_bazookarun.skc
1
gmodels/human/animation/viewmodel/bazooka/firecrouch_bazooka.skc
1
gmodels/human/animation/viewmodel/bazooka/putaway_bazooka.skc
1
gmodels/human/animation/viewmodel/bazooka/tps_reload_bazooka.skc
1
gmodels/human/animation/viewmodel/mg/putaway_bar.skc
1
gmodels/human/animation/viewmodel/mp40/mp40_stand_fire.skc
1
gmodels/human/animation/viewmodel/mp40/run_mp40_crouch.skc
1
gmodels/human/animation/viewmodel/mp44/mp44_crouchfire.skc
1
gmodels/human/animation/viewmodel/mp44/tps_mp44_fire.skc
1
gmodels/human/animation/viewmodel/papers/show_papers.skc
1
gmodels/human/animation/viewmodel/pistol/pistolwhip1.skc
1
gmodels/human/animation/viewmodel/pistol/reload_colt.skc
1
gmodels/human/animation/viewmodel/pistol/reload_hp.skc
1
gmodels/human/animation/viewmodel/pistol/reload_p38.skc
1
gmodels/human/animation/viewmodel/rifle/lower_rifle_stand.skc
1
gmodels/human/animation/viewmodel/rifle/tps_kar98_reload.skc
1
gmodels/human/animation/viewmodel/rifle/tps_springfield_reload_fill.skc
1
gmodels/human/animation/viewmodel/shotgun/tps_fire_shotgun_stand.skc
1
gmodels/human/animation/viewmodel/shotgun/tps_reload_fill.skc
1
gmodels/human/animation/walks_runs/alert_run.skc
1
gmodels/human/animation/walks_runs/alertw_left.skc
1
gmodels/human/animation/walks_runs/alertw_right.skc
1
gmodels/human/animation/walks_runs/curiousw_left90.skc
1
gmodels/human/animation/weapon_grenade/walks_runs/walk_crouch_grenade.skc
1
gmodels/human/animation/weapon_mg42/mg42_stand_idle_a(loop).skc
2
gmodels/human/animation/weapon_mp44/major_pain/mp44_pain_kneestodeath.skc
1
gmodels/human/animation/weapon_pistol/walks_runs/jog_back_pistol.skc
1
gmodels/human/animation/weapon_pistol/walks_runs/pistol_alert_walk_forward.skc
1
gmodels/human/animation/weapon_pistol/walks_runs/pistol_crouch_run.skc
1
gmodels/human/animation/weapon_pistol/walks_runs/pistol_crouch_run_back.skc
1
gmodels/human/animation/weapon_pistol/walks_runs/pistol_crouch_walk_left.skc
1
gmodels/human/animation/weapon_pistol/walks_runs/pistol_run_right.skc
1
gmodels/human/animation/weapon_rifle/walks_runs/rifle_crouchrun_right.skc
1
gmodels/human/animation/weapon_rifle/walks_runs/rifle_jog.skc
1
gmodels/human/animation/weapon_unarmed/unarmed_crouch_run.skc
1
gmodels/human/protoanimations/jump_takeoff.skc
1
gmodels/statweapons/mg42/mg42fire.skc
1
i15
1
janim/aim.scr
4
janim/attack.scr
1
janim/disguise_deny.scr
1
janim/grenadereturn.scr
1
janim/overattack.scr
1
janim/runto_casual.scr
1
janim/say_taunt.scr
1
jglobal/ai.scr
1
jglobal/ambient.scr
1
jglobal/cardgame.scr
1
jglobal/entsound.scr
1
jglobal/friendly.scr
1
jglobal/hurt.scr
1
jglobal/jv_mp_players.scr
1
jglobal/message_print.scr
1
jglobal/obj_dm.scr
1
jglobal/randomorder.scr
1
jglobal/setsmoke.scr
1
jglobal/spotlight_old.scr
1
jglobal/weather.scr
1
lmodels/human/heads/head1.skd
1
mubersound/uberdialog.scr
1
mubersound/ubersound.scr
13
nenv/labblue_bk.tga
3
nenv/labblue_dn.tga
2
nenv/labblue_ft.tga
2
nenv/labblue_lf.tga
3
nenv/labblue_rt.tga
3
nenv/labblue_up.tga
2
ntextures/algiers/afrika_floor_set1trm.tga
1
ntextures/algiers/grndset_1a.tga
1
ntextures/algiers/grndset_1x.tga
2
ntextures/algiers/grndset_2af.tga
2
ntextures/algiers/jh_brick3.tga
1
ntextures/algiers/jh_portarz_bk.tga
1
ntextures/algiers/jh_woodwall_1.tga
1
ntextures/barrel/benzinbarrel.tga
1
ntextures/barrel/black_side.tga
1
ntextures/barrel/black_top.tga
1
ntextures/central_europe/brik_normandy1drk.tga
4
ntextures/central_europe/remgn_wallexter1.tga
1
ntextures/decals/bhole_metal1.tga
1
ntextures/decals/bhole_sand.tga
1
ntextures/effects/bh_stone_piece.tga
1
ntextures/effects/bodyhitpuff.tga
1
ntextures/effects/boom3.tga
1
ntextures/effects/boom5.tga
1
ntextures/effects/boom7.tga
1
ntextures/effects/glass_small.tga
1
ntextures/effects/h2o_hit.tga
1
ntextures/effects/stonechip.tga
1
ntextures/effects/water_ring_moving.tga
1
ntextures/effects/water_splash_drop.tga
1
ntextures/effects/woodbeams.tga
1
ntextures/effects/woodpuff5.tga
1
ntextures/general_industrial/bridgeplank.tga
1
ntextures/general_structure/beam_wood1.tga
1
ntextures/general_structure/floor4.tga
1
ntextures/general_structure/ihwin1a_frame.tga
1
ntextures/general_structure/jh_barndoor1.tga
2
ntextures/general_structure/jh_oldwood1.tga
1
ntextures/general_structure/jh_woodshingles1.tga
1
ntextures/general_structure/jh_woodwall2.tga
1
ntextures/general_structure/natestahwin1_frame.tga
1
ntextures/general_structure/shingles_ce2.tga
1
ntextures/hud/karbottom.tga
1
ntextures/hud/objectives_backdrop.tga
1
ntextures/hud/zoomoverlay.tga
1
ntextures/interior/jh_stonetile1.tga
1
ntextures/interior/manor_woodfloor.tga
1
ntextures/interior/sp_carpet_townhall.tga
1
ntextures/misc_outside/bermudaagegrass_1.tga
1
ntextures/misc_outside/nu_grass_set2_sp.tga
5
ntextures/misc_outside/ocean1a.tga
1
ntextures/models/human/faces/slick_dirty.tga
2
ntextures/models/human/handsnew.tga
1
ntextures/models/human/usmaps/ranger/ranger_jacket.tga
1
ntextures/models/human/usmaps/ranger/ranger_pantsboots.tga
1
ntextures/models/items/bunkerchair.tga
2
ntextures/models/items/card_table.tga
1
ntextures/models/weapons/mg42/mg42.tga
1
ntextures/mohmenu/sepiaload_a.tga
6
ntextures/mohmenu/sepiaload_b.tga
1
ntextures/scott/brick-flat-red.jpg
1
ntextures/scott/jbrick1.tga
1
ntextures/sprites/cardboard_light.tga
1
ntextures/sprites/dustdrop.tga
1
ntextures/sprites/explosed.tga
1
ntextures/sprites/ripple.tga
1
ntextures/sprites/waterplume4.tga
1
ntextures/test/window_env.tga
1
ntextures/wojtek/wood09.jpg
2
ntextures\unnamedmap_ddt\interiorwallddt.jpg
1
oubersound/uberdialog.scr
10
oubersound/ubersound.scr
2
<LT.STRIKER><LT.STRIKER>
text
Did you make a loading screen for this map? It may be the URC file. As a test, change the "ui" folder name to "Xui", and delete the .min file and then test your map. if it works, there is something wrong with the URC file in the ui folder.
Last edited by tltrude on Wed Aug 13, 2003 1:16 am, edited 1 time in total.
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
test
Did you make a loading screen for this map? It may be the URC file. As a test, change the "ui" folder name to "Xui", and delete the .min file and then test your map. if it works, there is something wrong with the URC file in the ui folder.
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
