Bots Playing Cards
Moderator: Moderators
Bots Playing Cards
Yeah, Can i insert the Bots Playing Cards like a pre-fab? Is that file available for public? cuase i seen it in about 3 maps now.
i dont think he knows how barney...
the header for cardgame.scr had instructions. you probably didnt extract it, so heres the instructions copied and pasted here:
// Card Players scripted by Mackey McCandlish.
//
// After level waittill prespawn "exec global/cardgame.scr".
//
// Used in m1l2a, m2l2a, and m4l3.
//
// Create an animate_furniture_cardtable and give it targetname "cardgame".
//
// Create a clip brush that fits it, and then move it in on the x and y by about 4 units from each direction (basically
// creating a mini table in the table because if the table was solid the AI would get stuck on it).
//
// Create either 2 or 3 AI and make the table target them all (give them all a random targetname and make the table use
// that as its target).
//
// If you don't lower the hearing/sight of the AI, you'll have a hard time getting close enough to the card game to actually
// see it.
and another thing- barnes, you have to modify new_generic_human.tik for the bots to animate regularly in mp
the header for cardgame.scr had instructions. you probably didnt extract it, so heres the instructions copied and pasted here:
// Card Players scripted by Mackey McCandlish.
//
// After level waittill prespawn "exec global/cardgame.scr".
//
// Used in m1l2a, m2l2a, and m4l3.
//
// Create an animate_furniture_cardtable and give it targetname "cardgame".
//
// Create a clip brush that fits it, and then move it in on the x and y by about 4 units from each direction (basically
// creating a mini table in the table because if the table was solid the AI would get stuck on it).
//
// Create either 2 or 3 AI and make the table target them all (give them all a random targetname and make the table use
// that as its target).
//
// If you don't lower the hearing/sight of the AI, you'll have a hard time getting close enough to the card game to actually
// see it.
and another thing- barnes, you have to modify new_generic_human.tik for the bots to animate regularly in mp
Create either 2 or 3 AI and make the table target them all (give them all a random targetname and make the table use
// that as its target).
//
// If you don't lower the hearing/sight of the AI, you'll have a hard time getting close enough to the card game to actually
// see it.
and another thing- barnes, you have to modify new_generic_human.tik for the bots to animate regularly in mp
that
// that as its target).
//
// If you don't lower the hearing/sight of the AI, you'll have a hard time getting close enough to the card game to actually
// see it.
and another thing- barnes, you have to modify new_generic_human.tik for the bots to animate regularly in mp
that
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:
