Tutorials

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

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Canonman
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Tutorials

Post by Canonman »

First let me state that the tutorials here are definitely top-notch. However, I was wondering if there are any sources for tutorials that would take you through a complete project. I guess that I am a little on the slow side. This is the first time that I have every tried mapping and would like to know more about what I'm doing before I spend weeks working on a project, just to learn that I didn't do something correctly. I guess that I am a little impatient, but I really want to learn as much as possible without having to piece the info together from multiple sources and opinions.
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Alcoholic
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Post by Alcoholic »

Well, you could try using multiple tutorials. For example, you could take the first room tutorial, mix it with the blowing up stuff in mp tutorial, and you could make a obj mp map! (sort of)


And welcome to .Map. :mrgreen:
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tltrude
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Manual

Post by tltrude »

Mohaa uses the quake3 game engine. We never got a manual for our editor, but most of the stuff in the Q3Radient Manual works for us. Here is the URL: http://www.qeradiant.com/manual/ .
Tom Trude,

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Canonman
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Post by Canonman »

Thanks for the info, much appreciated.
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General_DisArray
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Post by General_DisArray »

Rome wasn't built in a day, and you won't do it in Radiant either!

my advice start reading these posts and practicing on small silly maps with all the new stuff you learn. b/c if you build a map from scratch and spend weeks/ months and then you try and compile it, you could/will run into tons of problems. and then you won't know where to start in debugging.

start small, get the rookie mistakes out of the way. b/c the smaller teh map, the shorter the compile and the easier to track down that small, i mean teeny-tiny mistakes that can through your map into another dimesion.

a mistake i have made in the past is not using the filter for the skybox. and almost everytime i would have leaks in my map. before i new what to look for i would pull out all my hair trying to find what i did wrong. my skybox was moved 1 World Unit and that wouldn't let it compile. very small but very important!
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