Tutorials
Moderator: Moderators
Tutorials
First let me state that the tutorials here are definitely top-notch. However, I was wondering if there are any sources for tutorials that would take you through a complete project. I guess that I am a little on the slow side. This is the first time that I have every tried mapping and would like to know more about what I'm doing before I spend weeks working on a project, just to learn that I didn't do something correctly. I guess that I am a little impatient, but I really want to learn as much as possible without having to piece the info together from multiple sources and opinions.
Manual
Mohaa uses the quake3 game engine. We never got a manual for our editor, but most of the stuff in the Q3Radient Manual works for us. Here is the URL: http://www.qeradiant.com/manual/ .
- General_DisArray
- Warrant Officer
- Posts: 142
- Joined: Tue Dec 17, 2002 4:17 am
- Location: magnolia, texas
Rome wasn't built in a day, and you won't do it in Radiant either!
my advice start reading these posts and practicing on small silly maps with all the new stuff you learn. b/c if you build a map from scratch and spend weeks/ months and then you try and compile it, you could/will run into tons of problems. and then you won't know where to start in debugging.
start small, get the rookie mistakes out of the way. b/c the smaller teh map, the shorter the compile and the easier to track down that small, i mean teeny-tiny mistakes that can through your map into another dimesion.
a mistake i have made in the past is not using the filter for the skybox. and almost everytime i would have leaks in my map. before i new what to look for i would pull out all my hair trying to find what i did wrong. my skybox was moved 1 World Unit and that wouldn't let it compile. very small but very important!
my advice start reading these posts and practicing on small silly maps with all the new stuff you learn. b/c if you build a map from scratch and spend weeks/ months and then you try and compile it, you could/will run into tons of problems. and then you won't know where to start in debugging.
start small, get the rookie mistakes out of the way. b/c the smaller teh map, the shorter the compile and the easier to track down that small, i mean teeny-tiny mistakes that can through your map into another dimesion.
a mistake i have made in the past is not using the filter for the skybox. and almost everytime i would have leaks in my map. before i new what to look for i would pull out all my hair trying to find what i did wrong. my skybox was moved 1 World Unit and that wouldn't let it compile. very small but very important!
