PRODUCTION PEEK
I will try and explain what this project is so please bare with me cause it's gonna confuse the hell out of you all im sure. This map is made for tactical combat situations with multiple environments under a massive dome. Buckle your seatbelt Dorthy... cause Kansas is goin bye bye.
TELEPORTERS
This map is made up of teleporters, a door that floats on water with no back side to it (i.e. u open the door and disappear through the other side), and all together wacky and strange modes of transportation.
This is how you will be taken to the different ranges in the map.
There will be exactly 8 numbered gates by which players will spawn at and choose and area to goto by teleporter or they can jump down into the halls and rome around entering the ranges by double sliding doors.
THE DOME
The dome arena consists of towers you can only teleport into, an inside castle area and a massive pit filled with lots of nasty things such as gas barrels, fire, barbed wire and lots of telepoters. The battle will be to make it from one of the 20 gates to the top of BATTLEDOME but you must go through an amazing test of ability before u can even think about ending up in the winners circle.
THIS ISN'T KANSAS
There are a multiple set up of ranges.
CLOSE COMBAT ARENA
FIRING RANGE
MOUTIAN RANGE
...many more (i won't give em all away)
The ranges were made to change environments on the fly. The open dome arena has a skybox of planets and a very strange scifi world. Other arenas look normal, a whole different map almost.
Close Combat Arena is a very interactive room filled with pillars that can be shattered block by block. Some prelim testing proves that it's amazing what you can do with exploders and exploderchunks with origin paths.
Im releasing this when it's done and tested on my own so no waiting around. I'll get back to you.











