Bots Playing Cards

Post your scripting questions / solutions here

Moderator: Moderators

Post Reply
BiG_HeaD
Brigadier General
Posts: 531
Joined: Thu Jul 03, 2003 7:28 pm

Bots Playing Cards

Post by BiG_HeaD »

Yeah, Can i insert the Bots Playing Cards like a pre-fab? Is that file available for public? cuase i seen it in about 3 maps now.
LT.BARNES
Major
Posts: 288
Joined: Mon Dec 30, 2002 4:37 pm
Location: london

Post by LT.BARNES »

dude they prob ain bots man.

they r prob jus AI normal enermies that u script to play and give them each a ai_disable
...prepare for your finest hour...
BiG_HeaD
Brigadier General
Posts: 531
Joined: Thu Jul 03, 2003 7:28 pm

Post by BiG_HeaD »

anybody have an english translator?
LT.BARNES
Major
Posts: 288
Joined: Mon Dec 30, 2002 4:37 pm
Location: london

Post by LT.BARNES »

basically do the same as how u would make ppl playing cards in SP and put it in MP easy
...prepare for your finest hour...
User avatar
Alcoholic
General
Posts: 1470
Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:

Post by Alcoholic »

i dont think he knows how barney...

the header for cardgame.scr had instructions. you probably didnt extract it, so heres the instructions copied and pasted here:

// Card Players scripted by Mackey McCandlish.
//
// After level waittill prespawn "exec global/cardgame.scr".
//
// Used in m1l2a, m2l2a, and m4l3.
//
// Create an animate_furniture_cardtable and give it targetname "cardgame".
//
// Create a clip brush that fits it, and then move it in on the x and y by about 4 units from each direction (basically
// creating a mini table in the table because if the table was solid the AI would get stuck on it).
//
// Create either 2 or 3 AI and make the table target them all (give them all a random targetname and make the table use
// that as its target).
//
// If you don't lower the hearing/sight of the AI, you'll have a hard time getting close enough to the card game to actually
// see it.


and another thing- barnes, you have to modify new_generic_human.tik for the bots to animate regularly in mp
BiG_HeaD
Brigadier General
Posts: 531
Joined: Thu Jul 03, 2003 7:28 pm

Post by BiG_HeaD »

hum..I i know u guys tryen to help me, but i only got half of that last post.
User avatar
Alcoholic
General
Posts: 1470
Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:

Post by Alcoholic »

what part don't you understand?
BiG_HeaD
Brigadier General
Posts: 531
Joined: Thu Jul 03, 2003 7:28 pm

Post by BiG_HeaD »

Create either 2 or 3 AI and make the table target them all (give them all a random targetname and make the table use
// that as its target).
//
// If you don't lower the hearing/sight of the AI, you'll have a hard time getting close enough to the card game to actually
// see it.


and another thing- barnes, you have to modify new_generic_human.tik for the bots to animate regularly in mp

that :(
BiG_HeaD
Brigadier General
Posts: 531
Joined: Thu Jul 03, 2003 7:28 pm

Post by BiG_HeaD »

Okay, Now just this part:
// If you don't lower the hearing/sight of the AI, you'll have a hard time getting close enough to the card game to actually
// see it.


And The Script part I have a qeustion about: If i dont have the .scr file to begin with, why would i insert a line of script?
User avatar
small_sumo
Lieutenant General
Posts: 953
Joined: Mon Jul 01, 2002 4:17 pm
Contact:

Post by small_sumo »

Go to my site and download the busy tut. Its all there and more.

:)
Image

www.smallsumo.tk

Yeah Truth above Honor Man ;)
BiG_HeaD
Brigadier General
Posts: 531
Joined: Thu Jul 03, 2003 7:28 pm

Post by BiG_HeaD »

ahahahahahahahhahahaah --- I HAVE NO idea What To do with it! :)
Post Reply