Bots on "THE HUNT"
Moderator: Moderators
Bots on "THE HUNT"
Okay, i realize this must be much like the Bots On V2 post, but would it be possible to add bots to the hunt? I think it would be really cool to sniper bots from the sniperhouse...Plus the demo people would go crazy.
- John Chambers
- Lance Corporal
- Posts: 14
- Joined: Sat Jun 28, 2003 8:20 pm
- Location: Buffalo, NY
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I feel bad for the human Allies in the hunt, because they have little defense to the grenade spam in the beginning other than luck and a few random nade tosses to keep the Axis at bay. I don't know if bots can use such strategies. Could bots throw random nades at certain locations as a defense mechanism? Spawn points would need to be seriously reworked like pushing all Axis back to the church, but everybody hates a church spawn anyway. At first I didn't think bots could work with the hunt, but I am sure some people here could make it work (if they ever got the .map files), but it couldn't feel at all like the hunt that we all know and love if it were to be playable. V2 is another story, and I think could work a little better. V2 would require some godly bots though, since that map can be easily camped by the Axis close to Allied spawn. I like godly bots though. 

mohaa_rox wrote:it's best to remake the map instead. i was making an utah beach bot map, but it never worked out. some probs with the map.
Well, 1 month lator-You said re-make the Map, so I did.
Download Hunt-2 Here!
http://www.alliedassault.us/pafiledb3/p ... ile&id=647
Now-I am Currently Working on the Bots Version of it. Jv_bot kinda busy so he cant really help me though
dude... i want bots....FOR the main game.
i thought it would be easy, if u think about it.
you see some maps having moving tanks on mp maps and added blown vehicles.
i know how they did this, they like done some scripting of where EXACTLY it should go by numbers.
so why don't you do the same with bot spawns and nodes.
i thought it would be easy, if u think about it.
you see some maps having moving tanks on mp maps and added blown vehicles.
i know how they did this, they like done some scripting of where EXACTLY it should go by numbers.
so why don't you do the same with bot spawns and nodes.
...prepare for your finest hour...
