Water
Moderator: Moderators
Water
Yes
I'm afraid to admit that I'm not good with water... I know the basics.. but I have an irregular shaped pond.. and I need water in it. I could use LOD terrain, but then there is no water underneath it.. and using multiple brushes isn't a good idea as the bodies of water would appear seperate in-game... and now I'm lost! Any ideas?

multi brushes
Water brushes can overlap and they should. If you need to use more than one brush, make the sides nodraw (as is normal) and apply the texture to the top and bottom of all the water brushes at the same time. That will make them move as one brush.
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:
mesh water
You would only need patch mesh water if you wanted it to flow around a bend in a river. But, when I gave it a shot, the texture scale was hard to contorl, and getting it to flow in the right direction was not easy either.
What does waterskip do? I don't even know what plain "skip" texture does--I think it is something like "hint".
What does waterskip do? I don't even know what plain "skip" texture does--I think it is something like "hint".
Using the Surface Inspector with patch meshes can be very buggy.
I have found that the best way to use the SI with patches is to manually type the variables in the fileds instead of using the arrows.
But, if you want to use Horizontalshift, Verticalshift, and Rotation, you MUST type a scale in the Horizontalscale and Verticalscale windows first, or you will lose the texture. That includes if you want the scale NOT to change. In that case simply put "1" in each of those windows, and then type the other variables that you want.
In my expierience with water as a mesh, it does not respond to bullet hits. (Just something to keep in mind)
Kill Ya Later!
I have found that the best way to use the SI with patches is to manually type the variables in the fileds instead of using the arrows.
But, if you want to use Horizontalshift, Verticalshift, and Rotation, you MUST type a scale in the Horizontalscale and Verticalscale windows first, or you will lose the texture. That includes if you want the scale NOT to change. In that case simply put "1" in each of those windows, and then type the other variables that you want.
In my expierience with water as a mesh, it does not respond to bullet hits. (Just something to keep in mind)
Kill Ya Later!
patches are easy for me all I do is type in a set number for x and y, and the texture is repeated a number of times on x, and b number of times in y. just find out the dimensions of the texture so you know a good set. for example, its easy to use on roads, just make sure before you start bending them, the texture is aligned right.
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:


