Utah Beach TOW

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Desert Eagle
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Utah Beach TOW

Post by Desert Eagle »

I can not resist the tempetion anymore. I played on TOW and Omaha Servers for about 14 hours Friday into Saturday afternoon.

So my next custom map and probably my last will be a custom TOW, dealing with the allied landings at Utah Beach.

I have been doing some sketchs and writing down some TOW ideas. Not your typical throw the switch TOW map.

Map is going to be large, but I intend hopefully to lay it out good, so that fps are high. I am looking at 200 to 300 hours to create map and the script will probably take another 50 to 100 hours.

For those who liked my last TOW; Come In Fighting, you should enjoy this one.

More to follow soon.
Last edited by Desert Eagle on Tue Aug 19, 2003 3:14 am, edited 1 time in total.
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Post by Alcoholic »

Is it gonna be AA or SH?
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Post by Desert Eagle »

TOW maps are for Spearhead :D
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Post by Bjarne BZR »

No reason that they MUST be... just more scripting required :)
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Post by Alcoholic »

My Neverwinter Nights char wrote:Mother of all...
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Post by Desert Eagle »

True Bjarne could be set up like a multiple objective for aa, perhaps I can do that to for those who do not have Spearhead.

Main reason for going Spearhead, is that one of my clan mates, [FS] slayer has been working very hard on a very good flamethrower for Spearhead, which is comming along great.

Best thing in testing is it is not crashes the game server, and we have it limited so that only the allied team can have only 2 in operation at any given time. Flamethrowers work great for clearing bunkers, and that is what we are tryting to do.
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Post by Alcoholic »

which sh maps have bunkers?
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