Noob Question: Walls

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BiG_HeaD
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Noob Question: Walls

Post by BiG_HeaD »

Is there a way to Make something not Walk-Throughable without changins its Greenish Texture?
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HappyChappy_7000
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Post by HappyChappy_7000 »

Whats that greenish texture???...???
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BiG_HeaD
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Post by BiG_HeaD »

umm, in this case, the texure is called "hegdgrow"
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Alcoholic
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Post by Alcoholic »

you can clone it (push space), then recenter it with the original, and texture the clone with clip all if you dont anything to pass thru it.
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Major Pain
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Post by Major Pain »

well, there are several hedgerows which u can't walk tru
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Alcoholic
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Post by Alcoholic »

select them all, push space bar, then hold left click so that the dialog at the bottom says "dragging entire selection", then recenter it with the original, and then click the clip all texture on the right (if you already pulled it out of the shader).
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Jack Ruby
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Post by Jack Ruby »

Alco, your explanation confused me,

why not make a caulk wall just the other side of the hedgrow texture ?
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Alcoholic
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Post by Alcoholic »

major pain wants a quick way, so creating caulk walls behind each hedgegrow is like redoing your whole treeline setup... and caulk creates impact- you can see you're shooting an invisible wall. clip all blocks bullets like caulk, but the bullets just "disappear(without a trace)" so it doesn't look like you put a fake wall there.
BiG_HeaD
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Post by BiG_HeaD »

well, does clip inside the game become invisible? or does it say Clip everywhere?
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Post by Sonsai »

And I thought you were a smart mapper!

It won't say caulk all over, stuff like that won't show the text, it's just there so we mappers can figure out which one to use.

What I would do... is make the hedegrow, and then make a wall the height but not as wide as the hedgrow and texture it common/playerclip

And voiila! you can't walk through it all the way!
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BiG_HeaD
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Post by BiG_HeaD »

smart smart.
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Post by Alcoholic »

is it for sp? just watch out, because ai can see through them. :(
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