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Error: Wont let me Load Map

error says...
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BiG_HeaD
Rank: Sergeant Major
Joined: 03 Jul 2003
Posts: 118
Post subject: Error: Wont let me Load Map

error says...
level.cardgame|local.i| thread cardgame3 local.i (global/cardgame.scr, 51)
level.cardgame|local.i|^
****************************
ERROR: Command OverFlow. Posibble infinite loop in thread.
****************************
Help
Sun Aug 17, 2003 9:19 pm
Alcoholic
Rank: General
Joined: 16 May 2003
Posts: 1285
Post subject:
post your script.
_________________
Sun Aug 17, 2003 9:19 pm
BiG_HeaD
Rank: Sergeant Major
Joined: 03 Jul 2003
Posts: 118
Post subject:
main:
level waittill prespawn
exec global/cardgame.scr
$world farplane 5000
$world farplane_color (.333 .333 .329)
$wrenchguy4 thread worker
$wrenchguy5 thread worker
$welderguy1 thread welding
exec global/DMprecache.scr
level.script = maps/obj/objtest.scr
exec global/ambient.scr m4l1
exec global/door_locked.scr::lock
setcvar "g_obj_alliedtext1" "Go2Town"
setcvar "g_obj_alliedtext2" "KillSumAxis"
setcvar "g_obj_alliedtext3" "FindtheBomb"
setcvar "g_obj_axistext1" "- Prevent Allies from"
setcvar "g_obj_axistext2" "destroying the Flak88's"
setcvar "g_obj_axistext3" "MadeBy BiG_HeaD"
setcvar "g_scoreboardpic" "Hunt2 By BiG_HeaD"
level waittill spawn
$mybomb thread global/jv_obj_dm.scr::bomb_thinker
end
level.bomb_damage = 200
level.bomb_explosion_radius = 640
level.defusing_team = "axis"
level.planting_team = "allies"
level.targets_to_destroy = 1
level.dmrespawning = 1 // 1 or 0
level.dmroundlimit = 15 // round time limit in minutes
level.clockside = axis // set to axis, allies, kills, or draw
$flak88_explosive1 thread global/jv_obj_dm.scr::bomb_thinker
waitthread global/jv_bots/jv_mp_ai.scr::enable
$flak88_explosive1 thread axis_win_timer
thread allies_win_bomb
$bomb thread global/jv_obj_dm.scr::bomb_thinker
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_timer:
level waittill axiswin
end
//*** --------------------------------------------
//*** "Allied Victory"
//*** --------------------------------------------
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin allies
end
worker:
println "Starting work"
self holster
self anim working_wrench_pullout
self waittill animdone
while (self.thinkstate == "idle")
{
wait 0.1
println "working..."
self anim working_wrenching
self waittill animdone
}
self.gun = "Walter p38"
println "homer angry! HOMER SMASH!"
self unholster
end
welding:
self forceactivate
//self thread welderdeath
self.enableEnemy = 0
//self exec global/setdeathanim.scr "welding_death"
self anim welding_init
wait 5
while (isAlive self)
{
self anim welding_start
self waittill animdone
self anim welding_action
wait (randomint(10) + 5)
self anim welding_end
self waittill animdone
self anim welding_idle
wait (randomint(5) + 5)
}
spawn script_model model "models/miscobj/welding_tank.tik" targetname ((self.targetname) + "big1")
$((self.targetname) + "big1") notsolid
$((self.targetname) + "big1").origin = self.origin
$((self.targetname) + "big1").angles = self.angles
$((self.targetname) + "big1") anim tank_death
end
try adding the cyan part to the script