giving it a deep ocean effect... is there a way to make water that fades.... like lighter on top and fades darker.... I know praolly make light water then make darker water underneth but that looks kinda crappy... any way else?
the ship will be in one place for now.... anchored.... how do I make it so when the ship get to a certain angle water splash as if the boat was actually hitting the waves.
waves lol.... i need help in that other thread.
Water. Splash.
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From the Q3Shader manual
Or it might not even do what I think it will.
Never tried it though, so it probably won't work.6.4 AlphaGen <func>
The alpha channel can be specified like the rgbchannels. If not specified, it defaults to 1.0.
6.4.1 AlphaGen portal
This rendering stage keyword is used in conjunction with the surface parameter keyword portal. The function accomplishes the "fade" that causes the scene in the portal to fade from view. Specifically, it means "Generate alpha values based on the distance from the viewer to the portal." Use alphaGen portal on the last rendering pass.
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