BLACk Blobs on Textures

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CorporalPunishment
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BLACk Blobs on Textures

Post by CorporalPunishment »

I have just about finish my new map but I have several areas where black blobs appear on the texture of brushes.

If you shoot at them the light flash makes them disappear until
the light flash ends.

Has any 1 else experienced this ? Can be Fixed ?

Hope you can help, it's the only thing holding back the release.
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tltrude
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blobs

Post by tltrude »

The blobs ar probably shadows caused by overlaping brushes, detail ceillings, skybox cracks, and lod terrain errors. Most of them should go away when you do a final light compile.
Tom Trude,

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Sonsai
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Post by Sonsai »

Which leads me to a question. What is the final compile?
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tltrude
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-final

Post by tltrude »

"-final" is one of the "LIGHT Options" in the upper left of Mbuilder. The other two should be set on verbose ( -v ). A verbose vis compile and a final light compile will take longer, but I think you will be pleased with the results.
Tom Trude,

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