I have just about finish my new map but I have several areas where black blobs appear on the texture of brushes.
If you shoot at them the light flash makes them disappear until
the light flash ends.
Has any 1 else experienced this ? Can be Fixed ?
Hope you can help, it's the only thing holding back the release.
BLACk Blobs on Textures
Moderator: Moderators
blobs
The blobs ar probably shadows caused by overlaping brushes, detail ceillings, skybox cracks, and lod terrain errors. Most of them should go away when you do a final light compile.
-final
"-final" is one of the "LIGHT Options" in the upper left of Mbuilder. The other two should be set on verbose ( -v ). A verbose vis compile and a final light compile will take longer, but I think you will be pleased with the results.

