Can someone please help me with this, its is the last error in my map.
The objective in my map is for the axis to destroy a train. I have the bomb working fine, but when i have it target the train i want to destroy my problem occurs.
I have created a script_object of the German armoured train, the train should be heading angled to 270 degrees, which it is the the .map file. After i compile the map, all appears fine except that you can walk through the train, easily enough sorted using metal clips.
The problem then comes when I create a obj game with the map, now the train has rotated 90 degrees to either left or right and cannot be seen in this position, but in its origional position. I know that train has rotated as it is now solid and so craeted an invisable wall going across the map, while the train that can be seen is still non-solid and in the correct position.
Please help me, this is damn irritating, once this is done all i have to do is finalise a few details and map will be ready.
Thx in advance
btw: The bomb is located with the drivers compartment.
Bomb target rotates
Moderator: Moderators
-
Daniel Radcliffe
- Second Lieutenant
- Posts: 168
- Joined: Fri May 30, 2003 9:49 am
-
Daniel Radcliffe
- Second Lieutenant
- Posts: 168
- Joined: Fri May 30, 2003 9:49 am
-
Daniel Radcliffe
- Second Lieutenant
- Posts: 168
- Joined: Fri May 30, 2003 9:49 am
Ive rotated it using all of those methods and none of the work, i have now managed to get it right however. Ive had to rotate it using the selection/rotate/rotate Z menu from the top. And this does appear to have solved it.
Can anyone else tell me why this solved the problem and why none of the others would do so?
Can anyone else tell me why this solved the problem and why none of the others would do so?
I think you are supose to use key: angles or angle or the entity window keys but if you did it wrong to start you may need to do it again to right it . I use the entity window keys without problems . Some of the time if you use the Z key at the top you can see in the 2d window that the bounding box rotated but in the 3d window the model looks the same . That is the wrong way as far as I know .