Here's some new pics of HITP Swamp

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Balr14
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Here's some new pics of HITP Swamp

Post by Balr14 »

I was bored, so I thought I'd post a few pics.

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crunch
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Post by crunch »

Very nice!
It is refreshing to see some new skies--I really like the "swamp-gas/foggy /filtered light" look.
It actually reminds me of Tolkien.....

Do I hear Single Player level?

I am waiting anxiously for the HITP release. :D
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Major Pain
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Post by Major Pain »

Maybe you could make the bottom with riverbed[/u] and the water with canal_sludge
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SlasherZ
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Post by SlasherZ »

i like it! looks like it came from the folks at ea
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Post by Sonsai »

If only the V:JW team knew how to make new foliage... looks great!
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Post by Hunter »

Looks very nice
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Post by jv_map »

Fewer than 1000 triangles :shock:
Last edited by jv_map on Sun Aug 24, 2003 4:41 pm, edited 1 time in total.
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m0g
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Post by m0g »

looks creepy but nice ;)
reminds me of Evil Dead somehow, dont know why :?
lol
Balr14
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Post by Balr14 »

The water is a custom murky, yucky surface you can't see through that varies in color from golden to dark brown. There are layers of mist that move just above the water and at several levels higher up. Having water you can't see into allows me to make everything below the water line caulk. Saves lots of face count. Everything is triangle brushes and reduced complexity patch mesh. Full vis takes 4 minutes, but doesn't accomplish anything.
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small_sumo
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Post by small_sumo »

Looks great, we could learn from this, maybe you will put the map file in the final release for learning purposes.

Well done mate.
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Yeah Truth above Honor Man ;)
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Post by Balr14 »

Hi sumo. Hey, you should know I always make all my map files available to anyone who wants them.
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small_sumo
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Post by small_sumo »

Balr14 wrote:Hi sumo. Hey, you should know I always make all my map files available to anyone who wants them.
Eh what was I thinking.

Say um how do I make my boat look good, like its too big to build a world around and making an ocean around it, I am finding to be near impossible as well. Sillly me. I may have to put it in a ship yard kinda thing.

:(
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Yeah Truth above Honor Man ;)
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Post by Balr14 »

A shipyard or dock would be my choice. Maybe a loading crane and tower you can climb and run across to get on the ship.
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Post by Balr14 »

(Mr)Sonsai wrote:If only the V:JW team knew how to make new foliage... looks great!
Huh? Well I'm confused. I recall making some comments about texture formats in your forum and being pretty well told to butt out because this person (Liege, I think it was) was the team texture artist and skinner and he pretty well knew everything there was to know about textures and shaders.

Then I saw images of some of your prefabs and frankly they are awful. Yet your mod team has never gone looking for texture artists or static model/prefab creators. So, I figured you must be happy with what you have and just don't choose to show anything good.

Anyway, my texture, prefab and terrain library has been made available to another Vietnam mod. Sorry.
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Post by Bjarne BZR »

Small_sumo: How about making the sea surface out of patch mesh, and bend it downwards at he edges to create the illusion of never ending water... just an idea, but hard to do if you have VERY little space left at the end of the ship... maby try to rotate it 45 degrees to get more space at the front and back?

I used the bent patch mesh tecnique on the cloud layer in "Vemork approach" to give the illusion that the clouds just went on and on (combined with some fog).
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