support for it. I have also fixed many things to make the map better.
ANyway, i need your help with the .scr for Small_sumo's tutorial: "Busy"
The Playing card bots and the repairmen arent doing anything
Please Look at my .scr and tell me what iv done wrong:
main:
level waittill prespawn
$world farplane 8100
$world farplane_color (.333 .333 .329)
$hungryguy thread global/eat.scr::eating
$wrenchguy4 thread worker2
$wrenchguy5 thread worker1
exec global/DMprecache.scr
level.script = maps/obj/objtest.scr
exec global/ambient.scr m4l1
worker2:
self holster
while (self.thinkstate == "idle")
{
self anim truckworker2
wait 0.5
}
self unholster
self attackplayer
end
worker1:
self holster
while (self.thinkstate == "idle")
{
self anim truckworker1
wait 0.5
}
self unholster
self attackplayer
exec global/door_locked.scr::lock
setcvar "g_obj_alliedtext1" "Go2Town"
setcvar "g_obj_alliedtext2" "KillSumAxis"
setcvar "g_obj_alliedtext3" "FindtheBomb"
setcvar "g_obj_axistext1" "- Prevent Allies from"
setcvar "g_obj_axistext2" "destroying the Flak88's"
setcvar "g_obj_axistext3" "MadeBy BiG_HeaD"
setcvar "g_scoreboardpic" "Hunt2 By BiG_HeaD"
level waittill spawn
$mybomb thread global/jv_obj_dm.scr::bomb_thinker
level.bomb_damage = 200
level.bomb_explosion_radius = 640
level.defusing_team = "axis"
level.planting_team = "allies"
level.targets_to_destroy = 1
level.dmrespawning = 1 // 1 or 0
level.dmroundlimit = 15 // round time limit in minutes
level.clockside = axis // set to axis, allies, kills, or draw
$flak88_explosive1 thread global/jv_obj_dm.scr::bomb_thinker
waitthread global/jv_bots/jv_mp_ai.scr::enable
$flak88_explosive1 thread axis_win_timer
thread allies_win_bomb
$bomb thread global/jv_obj_dm.scr::bomb_thinker
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_timer:
level waittill axiswin
end
//*** --------------------------------------------
//*** "Allied Victory"
//*** --------------------------------------------
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin allies
Thanx if you can help.

