The Maginot Line.
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OK, I now need help, I have a degenerate plane and 3 leaking entities, I cant see how the entities are leaking, they are fully enclosed, if I try to find the degenerate plane nothings happens, I found one and replaced it only to receive another error but now the brush wont show itself.
Heres the .map zipped, would one of you out of the kindness of your heart take a look at the map and work out whats going wrong ?
http://www.westmount.co.uk/maginot/maginot_summer.zip
Heres the latest screens, working on the underground complex



Heres the .map zipped, would one of you out of the kindness of your heart take a look at the map and work out whats going wrong ?
http://www.westmount.co.uk/maginot/maginot_summer.zip
Heres the latest screens, working on the underground complex



Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
I have been compiling, then using pointfile, seems I have lots of leaks, I will fix it 
amended by me : I fixed my leaks, but cant find the degenerate plane, I cant get bobz tools to show up in my plugins, anyone know a place I can get a working plugin or what else I can do ?
amended by me : I fixed my leaks, but cant find the degenerate plane, I cant get bobz tools to show up in my plugins, anyone know a place I can get a working plugin or what else I can do ?
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
To fix the degenerate plane, use the 'find entity/brush' function and then delete it and recreate it. Usually the leaking entities are lights.. in my experience. The leak can be caused by two likely sources: 1. their bounding box is inside a nearby brush, or 2. you copied and pasted them from another entity. How I commonly get the errors when setting up lights in corridors. I ignore them, doesn't hurt anything major as far as I know.
My leaks are fixed, its the degenerate plane I am not happy about.
I already knew how to find it, so I found it, replaced it, now I have the same error, different brush number and find brush does nothing ?
I mean, I can live with it, its not causing any problems but its a little annoying.
Also my metal walkways are not working, I am using deckgrate1, no draw on 5 sides, also I am using the sdk so theres two nodraw textures, I have made two test grills, neither seems to let bullets through, what the hell is up with that ?
Apart from these glitches I am really happy with the map so far
I already knew how to find it, so I found it, replaced it, now I have the same error, different brush number and find brush does nothing ?
I mean, I can live with it, its not causing any problems but its a little annoying.
Also my metal walkways are not working, I am using deckgrate1, no draw on 5 sides, also I am using the sdk so theres two nodraw textures, I have made two test grills, neither seems to let bullets through, what the hell is up with that ?
Apart from these glitches I am really happy with the map so far
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
make a TALL pillar, square in the XY view say 32x32, then go curves/primitives/square cylinder.
Then you should have a tall square pillar that looks exactly the same as you had before but its now bendable cos its a patch.
Hit B, then use tab to cycle through the bend positions, you want it to bend in the middle, bend it to 90 degrees.
you may need to flip it now to get it the right way up, then paste a copy of it rotate it 180 then line it up with the other half, we now have our arch, then select both parts and stretch them to whatever length you want your tunnel, choose a texture then hit Natural to fit the texture,
Bobs your uncle !
Then you should have a tall square pillar that looks exactly the same as you had before but its now bendable cos its a patch.
Hit B, then use tab to cycle through the bend positions, you want it to bend in the middle, bend it to 90 degrees.
you may need to flip it now to get it the right way up, then paste a copy of it rotate it 180 then line it up with the other half, we now have our arch, then select both parts and stretch them to whatever length you want your tunnel, choose a texture then hit Natural to fit the texture,
Bobs your uncle !
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
- Major Pain
- Moderator
- Posts: 346
- Joined: Fri Mar 07, 2003 3:22 pm
- Location: Epe, NL
- Contact:
Its coming along nicely 
After learning about vis and portals my frame rates are whipping along beautifully.
Been playing with meshes too, I have made a tube, the texture looks a little weird, I will change it and see what happens, but the tube is soo easy to make, make a brush, go curves/primitive cylinder, then go curves invert, texture the inside of it and there you have a tube
Latest screens...



After learning about vis and portals my frame rates are whipping along beautifully.
Been playing with meshes too, I have made a tube, the texture looks a little weird, I will change it and see what happens, but the tube is soo easy to make, make a brush, go curves/primitive cylinder, then go curves invert, texture the inside of it and there you have a tube
Latest screens...



Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
- Major Pain
- Moderator
- Posts: 346
- Joined: Fri Mar 07, 2003 3:22 pm
- Location: Epe, NL
- Contact:
