Invisible solids?

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

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[KreatoR]
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Post by [KreatoR] »

ehhh?

:?:
jv_map
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Post by jv_map »

Sorry, recently discovered it only works with patch meshes and LOD terrain. So for regular brushes, I'm afraid there's no other way than selecting them one by one.
Image
Guest

Post by Guest »

omfg :shock: that so sucks.... lol Worldcraft was easier than this... and thats like 5 years old, but this game engine cant be refused
Innkeeper
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Post by Innkeeper »

This is the answer to [KreatoR] about how to move all the vertexes at one time.

I figured this out about 4 days ago but we had a bad ice storm that knocked out about 2 million power customers. I got power back in a little less than 24 hours, but just got back the cable for access. It really got cold in the house without power. Brrrrr.... :cry:

The picture to the problem is now gone But I think I can expalin it. Lets say you have created a group of brushes to make stairs and you want them at an angle. Create the brushes that make up the stairs and then select them all. In the camera window press Ctrl-left mouse button on one of the side faces that you wish to "skew" and move it in the direction you wish. You can check your progress in the 2D XY Top view. This will only move that one side of all the brushes at once.

This also works in the 2D views, but I find that sometimes it screws up the shape on some of the brushes.

A great list of radiant commands can be found at http://www.ritualistic.com/games/fakk2/ ... mands.html

Hope this helps.
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