I am trying to write this lil script to welcome players to the server as they join.
However I am stumped for the array for getting the time for the player. Or perhaps, I have a error someplace else. See if you can pick it up.
playergreet:
for(local.p = 1; local.p < $player.size + 1; local.p++)
{
if($player[local.p].health == 0 && $player[local.p].dmteam == "spectator" && $player[local.p].time < 15)
{
$player[local.p] iprint "*******************************************"
$player[local.p] iprint "Welcome To <[OneX]> Sniper Alliance Server!"
$player[local.p] iprint "*******************************************"
wait 5
$player[local.p] iprint "AS I WALK THROUGH THE VALLEY OF THE SHADOW OF DEATH"
$player[local.p] iprint " I SHALL FEAR NO EVIL, FOR I AM <[OneX]>"
$player[local.p] iprint " God Bless The USA"
}
else
{
playergreet:
level.numberoflines = 3 //for the mygreet 1, 2, and 3 arrays
level.mygreet[1] = "*******************************************"
level.mygreet[2] = "Welcome To <[OneX]> Sniper Alliance Server!"
level.mygreet[3] = "*******************************************"
level.mystory[1] = "AS I WALK THROUGH THE VALLEY OF THE SHADOW OF DEATH"
level.mystory[2] = " I SHALL FEAR NO EVIL, FOR I AM <[OneX]>"
level.mystory[3] = " God Bless The USA"
while (1)
{
wait 0.5 //don't wanna eat up all the memory do we?
local.guys = $player.size
local.firstguy = 1
for (local.i = local.guys; local.i >= local.firstguy; local.i--)
{
//ill start from the highest array and go down, since the newer players
//will get the higher number arrays
wait 0.05 //would take 3.2 seconds to go through 64 players
local.player = $player[local.i] //easier to type for me
if (local.player.greeted != 1) //by default his .greeted is not 1
{
local.player thread greetme
local.player.greeted = 1 //so he doesn't get the greet anymore
}
}
}
end //don't really need this end here. this thread is undying.
greetme:
//wait until the player finishes loading
while (self.dmteam != allies && self.dmteam != axis && self.dmteam != spectator && self.dmteam != freeforall)
{
wait 0.5
}
for (local.i = 1; local.i <= level.numberoflines; local.i++)
{
self iprint level.mygreet[local.i] //i used a for statement so i don't have to repeat the iprint
}
wait 5
for (local.i = 1; local.i <= level.numberoflines; local.i++)
{
self iprint level.mystory[local.i] //now look how easy that was =)
}
end
If you have trouble reading it, you can paste it in notepad or something... You can just overwrite your playergreet thread.