OK Here is my problem (one of many).
I wrote a script that forces the same skin on each player - US Soldier & Wehrmacht Soldier - and disables Force Models . I did this because all those noobs got that neon skin and ruining my sniping ratio. It works great. To the extent that it applies the skins to all players.
But upon research, I found that the neon skins are made with the same names as stock skins. So even though I did a stufftext on stock skins, they still see the neon skins.
Do we know of anyway to correct this?
Neon Skins - They are drving me mad!
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Man those are good ideas. I tried finding out where this one dude lived, now I got a queer thinking I am in love with him.
I was wondering if there is anyway to make the .shader file a server-side file. Since this is where those $@%*^~ers make the skin visible thru' walls. I am not concerned with their red or green .tga. They can use Aimbots for all I care. I just don't want people to be visible thru walls.
Is this possible? Or do I have to get even the old fashioned way - some port scanning.
Help me save them from demise.
I was wondering if there is anyway to make the .shader file a server-side file. Since this is where those $@%*^~ers make the skin visible thru' walls. I am not concerned with their red or green .tga. They can use Aimbots for all I care. I just don't want people to be visible thru walls.
Is this possible? Or do I have to get even the old fashioned way - some port scanning.
Help me save them from demise.
