How do you get plugins to work for mohradiant?

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General_DisArray
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How do you get plugins to work for mohradiant?

Post by General_DisArray »

i have been reading about hint brushes and i wanted to try to use it to see the portals in my maps using radiant. i have the prt but i am not sure if i have the right plugin app, or if it is even in the right place.

the only thing that comes up in my plugins tab is refresh.

i have a folder that says max3 and max4 plugin.


thanks

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rOger
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Post by rOger »

Don't know exactly what you want to achieve but make a folder called plugins (or plugin, one of them will work.) and place you plugins there. The max3 and max4 folders are not for radiant but for 3d studio max.
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Post by General_DisArray »

okay. there was a page that i read about improving your vis. and about how to place hint brushes. it said once you have compiled your map you open up the .prt or portal file with a plugin within radiant and you can see where the portal are in your map. so you can place hint brushes more appropriately to speed up fps.

this was a page on quake 3 but it should still be available with mohaa radiant.
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Post by rOger »

Ok, If you do find such a plugin, do let me know. In the meantime copy the prt file to you maps folder and try the console commands. showportal 1 or 2

This will show the portals. Though adding hintbrushes wont necessarily change anything. Even if one would think so.
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Post by General_DisArray »

yeah i just tested one and it didn't work. this tutorial was on Quake3 so i don't think it is the same. i am testing out the vis tutorial i read. man this s#*t is hard. i don't even think it will be worth the effort. :)
but worth the practice though.

i will give the showportal command out.

thanks
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