I have a map I would like to add to our mixmap rotation, the rotation is set for 20 minutes for each map,
The new map I would like to add is filled with server info text and is unplayable, ... simply put.. a comercial. Anyway, it only needs to last 1 minute and 20 seconds then be switched to the next map in rotation,
the problem I'm having is the server cfg is set for 20 minutes witch in turns makes this map run at 20 as well,
does anyone know of a script witch will make this map run for less then the server cfg, or if i can add a line to the map script changing the server cfg to 120 then turning it back to 20 the next map,
thanks for any help you can give.
=LMAO= King of Hi Ping
need help with map time.
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SNakeFluGeL
- Sergeant
- Posts: 56
- Joined: Wed Jul 02, 2003 4:52 pm
You could add a script for that allthough I am not really sure if I got the commands right I thought it was something like (out of my head)
wait 60
nextmap
or something.... I think their should be something in front...ohw well
or try
wait 60
map "obj/obj_team2"
or something still not sure if it works but you can try =)
wait 60
nextmap
or something.... I think their should be something in front...ohw well
or try
wait 60
map "obj/obj_team2"
or something still not sure if it works but you can try =)
in the script you'll have to do something like:
Something like that. 
Code: Select all
main:
level waittill prespawn
//whatever your code was
level waittill spawn
thread timer
//whatever your code was
level waittill roundstart
end
timer:
wait 60
map "obj/obj_team3" //if that doenst work try the next line
setcvar "map" "obj/obj_team3"
end-
SNakeFluGeL
- Sergeant
- Posts: 56
- Joined: Wed Jul 02, 2003 4:52 pm