Code: Select all
aliascache m2l2_alarm1 sound/mechanics/Mec_Alarm_03.wav soundparms 0.5 0.0 1.0 0.0 1000 20000 item loaded maps "m2l2a "
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Main:
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/mohdm1.scr
exec global/ambient.scr mohdm1
level waittill spawn
thread plane
end
plane:
// Bunch of plane coordinates here ommited for brevity
// Bunch of bomb coordinates here ommited for brevity
spawn script_object "targetname" "bomberpath" "classname" "info_splinepath" "target" $pl1 "origin" "237 -3800 1000" "angles" "15 90 0" "model" "vehicles/p47fly.tik" "$mdl" "vehicles/p47fly.tik" "#set" "1" "speed" "1.5"
// Bomber Speaker
spawn script_object "targetname" "bomberspeaker" "classname" "sound_speaker" "origin" $pl5.origin "#set" "1"
// Bunch of connected plane paths here ommited for brevity
exec global/bomber.scr
wait 125
planeboot:
local.planewait = randomint(180) + 40
wait local.planewait
iprintlnbold "P47 bomber approaching...RUN!!!"
wait 3
thread global/bomber.scr::bomb 1
goto planeboot
end
