7ft Tall....

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Clackinizer
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7ft Tall....

Post by Clackinizer »

How come all of the players in MOHAA are 7ft. tall? Why can't they be 6 ft.? or Different variations? Is there anyway to change the default height of the players? If i am correct... i think it has something to do with scaling it... :?
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Post by HappyChappy_7000 »

$player scale 0.4?
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mohaa_rox
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Post by mohaa_rox »

aren't they 6 ft?
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Post by Guitarfan »

how do you now how tall your players are? aren't they just 96 units tall?
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Post by Alcoholic »

divide 96 by 16 = 6
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Post by Guitarfan »

how do you know that 16 units = 1 ft :P
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Post by Alcoholic »

McBa1n wrote:16 units=about 1 RL foot
TheStorm wrote:16 units (on the grid) = 1 foot (the player is 6 feet tall).
Innkeeper wrote:16 game units = 1'
deadhorse wrote:Now that I?ve already completed the schoolyard and parts of the interior, I somewhere found that 16 units in MOHRadiant is 1 foot on the map.
jv_map wrote:The 16 units, 1 foot measurement is just a rule of thumb, not a law you have to abide to.
Innkeeper wrote:32 units!!?? Wow that is 2 feet! Most ladders I have ever used have a rung spacing of 1 foot(16 units).
Desert Eagle wrote:For the door question I make mine 48 units wide (roughly 4 feet) and 96 units high (roughly 7 feet) 16 units is roughly 1 foot.
Ace of Spades wrote:What they said! Not to get repetitive here but this is a little chart to make it easier to understand. :D The number keys on the keyboard are grid sizes as follows:

#------------(Units)--------------(In Inches)
Key--------Grid size--------Actual size in real life

--1--------------1----------------------.75"
--2--------------2----------------------1.5"
--3--------------4----------------------3.0"
--4--------------8----------------------6.0"
--5--------------16--------------------12.0"
--6--------------32--------------------24.0"
and so on.................you get the picture!

Ace

8)
The TIKI writers for MoH:AA wrote:// Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
Slyk wrote:vary your sizes remembering that 16 units is one 'foot'.
(Mr)Sonsai wrote:16 units is one foot.
Surgeon wrote:Player height is 96 units - which is 6 ft in game. 1 foot = 16 units,
Serph wrote:one foot = 16 units?
Surgeon wrote:1 foot = 16 units
tltrude wrote:4. Sixteen units is a foot (grid size 1), but when you start mapping by feet, you quickly see that things look too small.
:wink:
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Post by Guitarfan »

wow :shock: , I believe you :D, how long did you searched for that quotes and put them in this post :P
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Post by Sonsai »

Whoa he found my quote :P How'd you search for that... Keywords - 16 units, or something..
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Post by Clackinizer »

You can tell they're 7 ft. in the level editor..
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Post by Alcoholic »

Guitarfan wrote:wow :shock: , I believe you :D, how long did you searched for that quotes and put them in this post :P
It took 8 minutes to find and type it all in. :lol:
(Mr)Sonsai wrote:Whoa he found my quote :P How'd you search for that... Keywords - 16 units, or something..
I searched for "foot". :wink:
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Post by mohaa_rox »

how tall is 7 ft??? are there ppl that tall??? :shock:
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Post by Clackinizer »

that's how tall the players are in MOHAA....lol
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Post by Random »

Players in game are approximately 6 feet which would mean Manon is a cool Tall glass of water but if you look really close she is ever so shorter that her allied counter parts. Most players both allied and axis are approximately 96 units and if you check the 16 units per foot ratio is accurate to the specs on many common ww2 weapons.

Byt if you are so set on believeing that they are all 7 feet scale your map so they appear to be 6 feet tall or so.

also to requote a perfect quote:
The TIKI writers for MoH:AA wrote:
// Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
So please offer something to prove the seven foot theory other than just restating what you already said.
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