Highway Funeral

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Should Major Pain make Highway Funeral?

A: Hell yes!
15
88%
B: No, give me a break!
0
No votes
C: Still doubting
2
12%
 
Total votes: 17

Guitarfan
Warrant Officer
Posts: 135
Joined: Thu Jul 24, 2003 11:54 am
Location: Escharen, Noord-Brabant, The Netherlands
Contact:

Post by Guitarfan »

you could also make it snow, and make the buildings and the side of the road etc. snowy
Image
User avatar
Major Pain
Moderator
Posts: 346
Joined: Fri Mar 07, 2003 3:22 pm
Location: Epe, NL
Contact:

Post by Major Pain »

I was thinking about that too, but let's wait what the others have to say :)
.MAP Administrator
Image
Guitarfan
Warrant Officer
Posts: 135
Joined: Thu Jul 24, 2003 11:54 am
Location: Escharen, Noord-Brabant, The Netherlands
Contact:

Post by Guitarfan »

ok :) your choice
Image
User avatar
Major Pain
Moderator
Posts: 346
Joined: Fri Mar 07, 2003 3:22 pm
Location: Epe, NL
Contact:

Post by Major Pain »

Ok, I did try it with snow, so what do you guys think?

It's not finished yet, that's pretty obvious....

Image

Image

Image

Image

Image
.MAP Administrator
Image
AIC
Private
Posts: 4
Joined: Mon Jul 01, 2002 3:07 pm
Location: Almere, The Netherlands
Contact:

Post by AIC »

Think looks like it cound be a very, very good map :D
Shortricci
Sergeant Major
Posts: 100
Joined: Tue Jun 03, 2003 6:51 pm
Location: Bolton, England, UK
Contact:

Post by Shortricci »

Looking good m8

- Ricci :twisted:
- [V2]Shortricci :: www.v2.org.uk -
ImageImage
Guitarfan
Warrant Officer
Posts: 135
Joined: Thu Jul 24, 2003 11:54 am
Location: Escharen, Noord-Brabant, The Netherlands
Contact:

Post by Guitarfan »

yeah looks great, I would keep the snow (map looks great also)
Image
SlasherZ
Colonel
Posts: 433
Joined: Fri Jul 11, 2003 12:55 pm
Contact:

Post by SlasherZ »

it's awesome! ...keep the snow!
User avatar
Alcoholic
General
Posts: 1470
Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:

Post by Alcoholic »

Yeah now litter the sides of the road with mg42's, and later on I'll make a script to spawn an opel truck with an mg42 on it.
SlasherZ
Colonel
Posts: 433
Joined: Fri Jul 11, 2003 12:55 pm
Contact:

Post by SlasherZ »

ask mct if you can use their mini-guns
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

Those signs on the bridge look like modern LED signs... if they are: replace them with signs (unless its a map for CityNights or another modern mod)

The latest screens look fabulous!
Admin .MAP Forums
Image
Head above heels.
Guitarfan
Warrant Officer
Posts: 135
Joined: Thu Jul 24, 2003 11:54 am
Location: Escharen, Noord-Brabant, The Netherlands
Contact:

Post by Guitarfan »

I think it's ment to be modern cause the street lamps look modern too
Image
User avatar
HappyChappy_7000
Warrant Officer
Posts: 146
Joined: Thu Jul 10, 2003 1:14 pm
Location: Australia
Contact:

Post by HappyChappy_7000 »

kOoL map. (i like the lights) :)

thats the perfect spot to make a jeep drive of that bridge-thingy (forgot the name :( ). It could be a cinematic ending.
What? You know who I am?
User avatar
Major Pain
Moderator
Posts: 346
Joined: Fri Mar 07, 2003 3:22 pm
Location: Epe, NL
Contact:

Post by Major Pain »

First, it won't be a SP Map...but an OBJ....The cops have to blow up the entrance of the tunnel to barricade the escape route of the baddies.
.MAP Administrator
Image
User avatar
Alcoholic
General
Posts: 1470
Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:

Post by Alcoholic »

That overpass reminds me of that one scene in T2 where the Liquid metal guy drives the big rig off the overpass onto the lower section... ( COOL! ).

Maybe we could get rox to make some new player skins. 8-)


BTW- now your saying that the cops have to blow up the end... that could get a little more tricky in terms of gameplay... for example, if the cops respawn at the very beginning of the path, they would have a hard time catching up, but we could figure out a way. :wink:
Post Reply